See: /doc/RELEASE_NOTES for completed items 2.1 Cratylus to-do list - how come dest is more finicky then get when defaulting to the first object? - mud changename should invoke switchrouter on reboot - You bait a bamboo pole with a bottle of water. - vendors still boggled? - if(minute_string == "thirteen") minute_string = "one"; - intergossip logging to two files? - review setinventory, is addstuff necessary? - put a check for linux in time_d, per jonez - Person looks at a couches. - armor AddSave may be hozed - Beggar says in English, "Hi, A mangy little rat." - look defaults to first object but close doesnt: > close robe Which of the two robes do you mean? > close my robe You close a robe. > look in robe The robe is closed. - there is something odd with the shop in the town... it is showing "a small flashlight" at the top of the list and again at the bottom.. like it's confusing the maglite with the cheap one. - My character was killed a while back, and one of my stats went to -2.. perhaps you can throw in a loop that will go through all the skills and make sure they are not negative? -if you quit and log in again while you're in the telnet room, it defaults to frontiers - If a piece of gear is set for a "left foot" attribute, why can I also wear it on my right foot? Shouldn't the ,left foot>.c file's contents take precendence? - apostrophe problem. See pyro's hammer - the handbook says that its easier to kill things as a mage, - when I reload the button, it says I don't have a lacking init function. When I put one in, I get an error saying no such inherited function ::init. -It appears that if you use an autoheal or autodamage spell, however, it doesn't call eventDisplayStatus > cp sefun.c / --- *Wrong permissions for opening file /secure/sefun/ / for overwrite. "Not a directory" Object: /secure/cmds/creators/cp at line 87 '' at /secure/save/creators/c/cratylus () at /:0 'cmdAll' at /secure/save/creators/c/cratylus (/lib/command.c) at line 108 'cmd' at /secure/cmds/creators/cp at line 87 Trace written to /log/runtime doc: - scope resolution - write spell creation documentation - document sefuns players handbook: - emotes - appendices: armortype vendor type weapon types etc - faq i want not to have a timezone or offset "GMT_OFFSET which defaults to -32000" - qcs doc noobvious exits - qcs doc opacity, setnospells - doc "delete a shirt from dummy" - doc "grant" and privs management - handbook: weapon handedness - error message for cast is unhelpful I just wanted to say that the stargate 'gate' command isn't working now. hey, how about i go about setting up a users prompt.. so the users can see their hp mp and mv insted of the > ?? Say you have a shelf dummy item in a room and you want to describe the fruit on the shelf for example. The fruit could belong to the room, but it would be nice to belong to the shelf eg. - bury hole. Make the sand the object of the digging. Put lib_digging in a dummy object, like in the bak roof jump - riemann conjecture Daelas@Moraelinost when a creator has codeblock or tellblock on, they can still send tells to other people. Though noone can send them any. Daelas@Moraelinost another suggestion... There is the Channel command to restrict certain channel communication for a player, however, it is tedious if the player has several channels that you want to restrict. I think there should be an addition in the codeblock command to use it on players or to do a 'channel remove all '. - withdraw all from bank http://webhome.idirect.com/~helspawn/smaug/olc-mobs.html#AMM I saw the stargate thing. However, when dialing test for instance and there is not "test" gate, then it has three lines. Daelas@Moraelinost because when I look at my robe now, it shows the contents inside it if it is open. Daelas@Moraelinost when I used to have to 'look in robe' for new sys configs, eg: language, set_no_ping, etc: sysconfig example: sysconfig english 1 sysconfig ping enable sysconfig newbie 3 sysconfig pinging_muds "foo" "bar" (undocumented) sysconfig router [ | disable | reload ] sysconfig ftpd enable sysconfig httpd enable sysconfig addr_server sysconfig idle_timeout 300 sysconfig auto_wiz enable sysconfig global_monitor enable | disable | unprivileged sysconfig restricted_intermud sysconfig intermud disable | enable sysconfig humonly enable sysconfig lock enable sysconfig voting [ start | advance day ] sysconfig startroom | deathroom | freezer setitems on npc's? Modify lenny SetMenuItems Well, down the line, when I'm starting to think about working with some of the different things, making new daemons and stuff, I was wondering if I'd have to learn C in order to do it. Class/guild based verbs not really, but NoDest is a good idea I also set the staff to RetainOnDeath how do i change the default prompt? Can someone put two different strings in an alias. Like do alias gfr get $1 from $2 "look at other people's inventory" Root@í£ÒÔ×ÙÅ äÕÛÉ mfinger don't work to people connected from local hosts. It is a general issue or just something wrong on my side? Cratylus there is no convenient way of knowing which channels are local Root@í£ÒÔ×ÙÅ äÕÛÉ " has the following channels for out-of-character communicaton: list, and syntax on how to use them" Kelvin Any commands to list channels, any commands to see a channel's history or who is currently on the channel. Cratylus k > ds there's a faq section on that, but having it in a mud help file might be good too Cratylus there's a faq section on that, but having it in a mud help file might be good too > Kelvin That'd be one of the good points of having Subversion. You could get someone else slaving away at those help files, freeing you up for code work :) Root@í£ÒÔ×ÙÅ äÕÛÉ Yes. Just general syntax, so player that came from nowhere and learned only one command 'help' can join chatting with others. Root@í£ÒÔ×ÙÅ äÕÛÉ because if he don't know how to use channels he even can't ask others about how to do it. Until he discovers the answer himself and won't need it then. :) Kelvin That'd be a good thing to include in a 'help newbie' which is sort of a convention in many codebases. Cratylus nods solemnly. > Kelvin Is that the same as an ID? Cratylus well i'm using your terminology. strictly, it's not an alias at all > c an object has two ways of being "named" or identified, with a string Cratylus an object has two ways of being "named" or identified, with a string > c its name, eg SetKeyName, and its id, eg SetId Cratylus its name, eg SetKeyName, and its id, eg SetId > c if you make an npc's name "foobar" then you can "exa foobar" Cratylus if you make an npc's name "foobar" then you can "exa foobar" > c if it also has a setid of ({"fewbar"}) then you can also "exa fewbar" Cratylus if it also has a setid of ({"fewbar"}) then you can also "exa fewbar" > c and if it has a SetAdjectives of ({"mister","captain","doctor"}) then you can "exa captain mister doctor foobar" or "exa captain doctor foobar" Cratylus and if it has a SetAdjectives of ({"mister","captain","doctor"}) then you can "exa captain mister doctor foobar" or "exa captain doctor foobar" > c or fewbar Cratylus or fewbar> SYSTEM Alexander Tau has slain Spider. Kelvin Hrmm, I guess I'll have to play with that one a bit. Not seeing why you need a name, id, and adjectives when it looks like you could get away just with name and adjectives. SYSTEM Alexander Tau has slain Centaur. Cratylus the name is that the lib calls it > c "you drop foobar" Cratylus "you drop foobar" > SYSTEM Alexander Tau has slain Gnome.