#AREA Darkhaven Academy~ #VERSION 1 #AUTHOR Scarab~ #RANGES 1 5 0 60 $ #RESETMSG You hear the patter of little feet as the battleground teems with life...~ #FLAGS 1 3 #ECONOMY 0 497818680 #CLIMATE 2 2 2 #NEIGHBOR Limbo~ #MOBILES #10300 wolf arena~ the dread wolf~ A dread wolf is hunting here ~ ~ 1073741889 0 0 C 4 0 35 44d0+1 0d0+0 500 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 66692 0 2048 0 0 0 #10301 slug arena~ a slimy slug~ A slimy slug is here scrounging up a meal ~ ~ 65 0 0 C 4 0 45 44d0+1 0d0+0 500 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 66560 0 2048 0 0 0 #10302 naga arena~ the bone naga~ A bone naga rears up on its tail, ready to strike at you. ~ Possessing the lower body of a snake and the upper body of a skeleton, this creature is something to be careful of. ~ 65 0 -200 C 5 0 88 55d0+1 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 62 0 0 0 0 131073 131073 0 0 0 66561 0 2048 0 0 0 #10303 crawler arena~ a carrion crawler~ A carrion crawler growls at you. ~ ~ 65 56 0 C 5 0 -1 55d0+1 0d0+0 1000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 2048 0 0 0 #10304 ~ the naga~ A naga is here, eyes narrowed in anger. ~ Not the prettiest creature you have evere seen. This beast's entire lower half is that of a snake, while the upper part of it's body is that of a woman, and she doesn't look happy to see you. ~ 1073741891 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10305 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 1073741891 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10306 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 -92 11d1+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10307 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10308 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10309 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10310 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10311 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen. This beasts entire lower half is that of a snake. The upper part of its body is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10312 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10312) <= 1 mpmload 10357 mpat 10333 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10313 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10313) <= 1 mpmload 10357 mpat 10336 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10314 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10314) <= 1 mpmload 10357 mpat 10340 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10315 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10315) <= 1 mpmload 10357 mpat 10344 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10316 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 8 0 C 1 0 69 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 83 0 0 0 0 131073 131073 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10316) <= 1 mpmload 10357 mpat 10348 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10317 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 0 11d1+0 0d0+0 100 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10317) <= 1 mpmload 10357 mpat 10352 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10318 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10318) <= 1 mpmload 10357 mpat 10387 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10319 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10320 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10321 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10322 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10323 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10324 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ He looks back at you with his beady little eyes. With a snarl he attacks. You are sure you can beat in combat. ~ 35 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10325 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 35 0 1000 C 1 0 90 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 84 3 0 0 0 3 2 0 0 0 3 0 0 0 0 0 #10326 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10327 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10328 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10329 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10330 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10331 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10332 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the others of its kind that you have seen. ~ 67 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10333 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10334 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 1073741827 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 3 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10335 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10336 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10337 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10338 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 2 3 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10339 healer spectre cage~ the spectre~ A spectral guardian of the academy is here watching your progress. ~ Not the prettiest creature you have evere seen. This beast's entire lower half is that of a snake, while the upper part of it's body is that of a woman, and she doesn't look happy to see you. ~ 67 184 0 C 50 0 94 20000d1+0 0d0+0 100 0 112 112 0 18 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10340 Domick Dom teacher~ Domick~ Domick, Lord of Knowledge, sits here reading, waiting for students. ~ Domick carries himself with a grace and confidence born from his long life and many experiences in these Realms. He is looked on with awe and unquestioned respect. That respect is well deserved. Do not attempt to kill him, for you shall surely die. ~ 1027 4194472 1000 C 1 0 94 1d1+1000 0d0+0 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 37 0 4 0 0 131072 131073 0 0 0 0 0 1059840 0 0 0 > all_greet_prog 100~ tell $n Are you ready for your lessons? ~ | #10342 Toric lord healer~ Lord Toric~ A Lord of Healing stands here, overseeing your progress. ~ This is Toric, a Lord of Healing. If you grovel before him, you might receive extra assistance. Groveling before the Lords will not get you very far in the game, but honest play, helping others and strategy will. ~ 1073741827 4194472 1000 C 25 0 94 30000d1+0 0d0+0 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 -30 0 6 0 0 131072 131073 0 0 0 0 0 1058816 0 0 0 > all_greet_prog 100~ if isnpc($n) if ischarmed($n) or isfollow($n) else if isnpc($n) mppurge $n else if level($n) > 10 else if sex($n) == 2 mpforce $n curtsey mpechoat $n Only go north if you are ready to enter combat. mpechoat $n Remember to look at me, you will be pleasantly surprised. smile $n else mpforce $n bow mpechoat $n Only go north if you are ready to enter combat. mpechoat $n Remember to look at me, you will be pleasantly surprised. smile $n endif endif endif endif endif ~ > act_prog p looks at you.~ if isnpc($n) else if level($n) > 10 smile $n else pat $n mpechoat $n You are definitely learning! mpechoat $n Now find the word in my description that will earn you a spell. cast shield $n endif endif ~ > act_prog p grovels in the~ if isnpc($n) else if level($n) > 10 smile $n say You are too experienced to have need of my assistance, $n. else clap $n say Well done, $n. c fly $n tell $n that will help you with your movements. endif endif ~ | #10343 Zurg sage storekeeper~ Zurg~ A sage storekeeper is here, selling his wares. ~ This is a friendly shopkeeper. His eyes sparkle with amusement. He seems patient with those still learning to use the shop. ~ 3 4194856 0 C 1 0 94 1000d1+0 0d0+0 100 0 112 112 1 18 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131072 131073 0 0 0 3 0 1048576 0 0 0 > all_greet_prog 100~ smile $n say Welcome to my store! ~ > death_prog 100~ mpgoto 10399 drop all mpmload 10343 mpforce 2.sage get torch mpforce 2.sage get meat mpforce 2.sage get dragonskin mpforce 2.sage mpgoto 10357 mpat 10357 mpecho The corpse of the sage disappears in a flash! ~ | #10344 dragonsnake dragon snake cage~ the dragonsnake~ A dragonsnake is here, venomous saliva dripping from its jaws. ~ This is a small, but vicious dragon. His body is long and serpentine. This will be quite a battle, but the prize is well worth the effort. ~ 3 0 0 C 4 0 35 50d1+0 0d0+0 1000 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131072 131073 0 0 0 3 0 2048 0 0 0 > death_prog 100~ mpoload 10307 2 mpoload 10309 2 ~ | #10345 chadoyn cage~ the chadoyn~ The chadoyn is straining its leash, attempting to attack you. ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat. ~ 1073741827 0 0 C 4 0 25 44d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 85 0 0 0 131072 131073 0 0 0 3 0 2048 0 0 0 > death_prog 85~ if level($n) >= 6 if rand(50) mpechoat $n You feel an overwhelming desire for greater challenge. else mpechoat $n The chadoyn is far too easy for you to kill. endif endif ~ | #10346 Silvina receptionist woman~ Silvina~ An aged woman sits here, assisting Adventurers into the proper portals. ~ This is a woman of average beauty, her face is wrinkled from both time and laughter. She enjoys her duties in the Academy, aiding the new adventurers to the training area of their chosen class. ~ 3 680 1000 C 50 0 94 15000d1+0 5d5+5 100 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 44 0 0 0 0 131072 131073 0 0 0 3 0 0 0 0 0 > all_greet_prog 100~ mpechoat $n Silvina looks up from her filing and appraises your needs. say Hello there, $n. if class ($n) == Mage mpechoat $n I will direct you to the mage portal momentarily. endif if class ($n) == Cleric mpechoat $n I will direct you to the cleric portal momentarily. endif if class ($n) == Warrior mpechoat $n I will direct you to the warrior portal momentarily. endif if class ($n) == Vampire mpechoat $n I will direct you to the vampire portal momentarily. endif if class ($n) == Druid mpechoat $n I will direct you to the druid portal momentarily. endif if class ($n) == Ranger mpechoat $n I will direct you to the ranger portal momentarily. endif if class ($n) == Thief mpechoat $n I will direct you to the thief portal momentarily. endif if class ($n) == Augurer mpechoat $n I will direct you to the augurer portal momentarily. endif mpechoat $n Please, read the certificate on the wall as you wait. ~ > rand_prog 33~ if class ($r) == Mage mpechoat $r The ground opens beneath you! You drop into the Mages portal. mpechoat $r You land in the Mages Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Mages Only! mptransfer $r 10323 mpat $r mpforce $r bounce endif if class ($r) == Cleric mpechoat $r The ground opens beneath you! You drop into the Clerics portal. mpechoat $r You land in the Clerics Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Clerics Only! mptransfer $r 10324 mpat $r mpforce $r bounce endif if class ($r) == Warrior mpechoat $r The ground opens beneath you! You drop into the Warriors portal. mpechoat $r You land in the Warriors Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Warriors Only! mptransfer $r 10318 mpat $r mpforce $r bounce endif if class ($r) == Vampire mpechoat $r The ground opens beneath you! You drop into the Vampires portal. mpechoat $r You land in the Vampires Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Vampires Only! mptransfer $r 10321 mpat $r mpforce $r bounce endif ~ > rand_prog 32~ if class ($r) == Ranger mpechoat $r The ground opens beneath you! You drop into the Rangers portal. mpechoat $r You land in the Rangers Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Rangers Only! mptransfer $r 10391 mpat $r mpforce $r bounce endif if class ($r) == Druid mpechoat $r The ground opens beneath you! You drop into the Druids portal. mpechoat $r You land in the Druids Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Druids Only! mptransfer $r 10320 mpat $r mpforce $r bounce endif if class ($r) == Thief mpechoat $r The ground opens beneath you! You drop into the Thieves portal. mpechoat $r You land in the Thieves Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Thieves Only! mptransfer $r 10322 mpat $r mpforce $r bounce endif if class ($r) == Augurer mpechoat $r The ground opens beneath you! You drop into the Augurers portal. mpechoat $r You land in the Augurers Hall with a bounce. mpechoaround $r $r disappears down a portal marked: Augurers Only! mptransfer $r 10400 mpat $r mpforce $r bounce endif ~ | #10347 None~ this is a none~ This is a nones long ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10348 None~ this is a none~ This is a nones long ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 44 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10349 statue mage cage~ the statue~ A marble statue of an ancient mage ~ This is a statue of an wizened old mage. Made of fine marble that is magical and contains the spirit of the subject after which it was fashioned. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ if class($n) == Mage mpechoat $n Hello $n, I am a fellow mage who is here to tell you a little mpechoat $n about the mage class. For instance, our prime stat is intelligence. cast 'dragon wit' $n mpechoat $n That spell will raise your int by 3 for a while, the spell is mpechoat $n called dragon wit. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the mage class, type HELP MAGE. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > speech_prog bestow~ if class($n) == Mage if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10320 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ | #10350 statue cleric cage~ the statue~ A marble statue of an ancient cleric ~ This is a statue made of fine marble, depicting a cleric. She is done in a lifelike manner, like she was a real person dipped in the marble. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > speech_prog bestow~ if class($n) == Cleric if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10321 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ > act_prog p looks at you.~ if class($n) == Cleric mpechoat $n Hello $n, I am a fellow cleric who is here to tell you a little mpechoat $n about the cleric class. For instance, our prime stat is wisdom. cast sagacity $n mpechoat $n That spell will raise your wis by 3 for a while, the spell is mpechoat $n called sagacity. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the cleric class, type HELP CLERIC. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ | #10351 statue thief cage~ the statue~ A marble statue of an ancient thief. ~ This statue is made from the darkest black marble you have ever seen. It depicts a shadowy cloaked thief. You feel his eyes on you, like it is a living person and not a statue at all. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 2 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p looks at you.~ if class($n) == Thief mpechoat $n Hello $n, I am a fellow thief who is here to tell you a little mpechoat $n about the thief class. For instance, our prime stat is dexterity. cast slink $n mpechoat $n That spell will raise your dex by 3 for a while, the spell is mpechoat $n called slink. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the thief class, type HELP THIEF. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > speech_prog bestow~ if class($n) == Thief if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10322 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ | #10352 statue warrior cage~ the statue~ A marble statue of an ancient warrior ~ This warrior is carved from the finest of marbles. The artist seems to have caught the vitality of his subject, so much so that the statue seems alive. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 3 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p looks at you.~ if class($n) == Warrior mpechoat $n Hello $n, I am a fellow warrior who is here to tell you a little mpechoat $n about the warrior class. For instance, our prime stat is strength. cast 'kindred strength' $n mpechoat $n That spell will raise your str by 3 for a while, the spell is mpechoat $n called kindred strength. To find out all the skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the warrior class, type HELP WARRIOR. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > speech_prog bestow~ if class($n) == Warrior if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10323 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ | #10353 statue vampire cage~ the statue~ A marble statue of an ancient vampire ~ This is a marble carving of a seductress, only the fangs give away her vampiric nature. Her eyes are hypnotic, making you feel like she is looking deep into your soul. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 0 0 4 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p looks at you.~ if class($n) == Vampire mpechoat $n Hello $n, I am a fellow vampire who is here to tell you a little mpechoat $n about the vampire class. For instance, our prime stat is dexterity. cast slink $n mpechoat $n That spell will raise your dex by 3 for a while, the spell is mpechoat $n called slink. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the vampire class, type HELP VAMPIRE. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > speech_prog bestow~ if class($n) == Vampire if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10324 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else mpechoat $n You are too high a level to need my assistance now. smile $n endif endif ~ | #10354 statue druid cage~ the statue~ A marble statue of an ancient druid. ~ This is a finely carved statue of an old druidess in ceremonial white robes. She is made to look so natural, you are sure she is alive. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 0 0 5 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p looks at you.~ if class($n) == Druid mpechoat $n Hello $n, I am a fellow druid who is here to tell you a little mpechoat $n about the druid class. For instance, our prime stat is wisdom. cast 'sagacity' $n mpechoat $n That spell will raise your wis by 3 for a while, the spell is mpechoat $n called sagacity. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the druid class, type HELP DRUID. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > speech_prog bestow~ if class($n) == druid if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10325 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ | #10355 statue ranger cage~ the statue~ A marble statue of an ancient ranger. ~ This statue was made with excellent details. This ranger stands proud. Then you notice a movement, you are sure it is alive. ~ 3 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 6 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > act_prog p looks at you.~ if class($n) == Ranger mpechoat $n Hello $n, I am a fellow ranger who is here to tell you a little mpechoat $n about the ranger class. For instance, our prime stat is strength. cast 'kindred strength' $n mpechoat $n That spell will raise your str by 3 for a while, the spell is mpechoat $n called kindred strength. To find out all the spells, skills, weapon mpechoat $n types and languages available to you, type SLIST. To find out mpechoat $n information on the ranger class, type HELP RANGER. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, type SAY BESTOW to receive it. endif endif ~ > speech_prog bestow~ if class($n) == Ranger if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10326 1 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 put potion bag put potion bag put scroll bag give bag $n mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR. mpechoat $n To use the scroll, type RECITE SCROLL. mpechoat $n Type exam bag to see what is inside, and get bag or mpechoat $n put bag to get and remove items. mpechoat $n Use these items wisely, as they may save your life. mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ | #10357 pixie tiny~ a tiny pixie~ A tiny pixie floats about you. ~ ~ 3 4718632 0 C 4 0 -100 1d1+300 0d0+0 0 0 112 112 1 13 13 13 25 13 13 25 0 0 0 0 0 85 0 0 0 135619917 135619917 0 0 0 0 0 0 0 0 0 > act_prog p glances at you.~ nudge $n if class ($n) == Cleric say This place is far too easy for a cleric of your power! endif if class($n) == Mage say Look at you! Such a strong mage, and you're massacring gnolls? endif if class($n) == Thief say Look at you! A stealthy thief, murdering gnolls? endif if class($n) == Warrior say Such a strong warrior, and you're killing gnolls? endif if class($n) == Vampire say Do you not thirst for more blood? A greater challenge? endif if class($n) == Druid say Do you not feel nature calling you to a greater challenge? endif if class($n) == Ranger say Such a strong ranger! These gnolls are far too simple for you! endif if class($n) == Augurer say Do you not crave a greater challenge? endif shake mea $n The small pixie pulls you close to her and whispers into your ear... mer $n $I pulls $n close and whispers into $s ear... mea $n $I says, "Why don't you go visit my friend Deren?" mea $n $I says, "He runs a supply store at the entrance to the Academy." mea $n $I says, "Give him this, and he will be happy to help you..." if rand(50) mpoload 10370 1 10 mpecho _blu $I utters the words 'eacret fafst'. mpoload 10370 1 10 give staff $n else mpoload 10371 1 10 mpecho _blu $I utters the words 'eacret ildhse'. give shield $n endif tell $n You must hurry! What I gave you is magical, and will disappear soon! mpecho _yel The pixie vanishes in a flash of light! mpgoto 10399 mpat 10399 mpecho purge ~ | #10358 mob~ a test mob~ This is a test mob. ~ ~ 1073741825 0 0 S 1 0 0 11d1+0 0d0+0 0 0 112 112 0 #10359 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10360 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10361 None~ this is a none~ This is a nones long ~ ~ 1073741827 0 -400 S 1 0 0 11d1+0 0d0+0 300 0 112 112 0 #10362 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10363 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10364 None~ this is a none~ This is a nones long ~ No fur covers the body of this beast, only a pastey white skin. So thin is the skin on this beast that you can see the organs working to keep this thing alive. Even from a distance you can smell it's fetid breath. ~ 1073741889 0 -1000 S 1 0 90 11d1+0 0d0+0 0 0 112 112 0 #10365 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle, this young gnoll bares his fangs at you. He is trying to strike fear in your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 0 0 0 0 131073 131072 0 0 0 1031 0 0 0 0 0 #10366 None~ this is a none~ This is a nones long ~ Eager to test hit prowess in battle this young gnoll bares his fangs at you in an attempt to strike fear into your heart. ~ 1073741859 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 37 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10367 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10368 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10369 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10370 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10371 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10372 None~ this is a none~ This is a nones long ~ Not the largest of the species you have ever seen. Actually this minotaur looks pretty small compared to the other's of it's kind that you have heard about. ~ 1073741827 0 0 C 1 0 94 11d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 48 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10382 None~ this is a none~ This is a nones long ~ ~ 1073742017 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10386 None~ this is a none~ This is a nones long ~ Wallowing in a pool of it's own slime, this slug turns sightless eyes towards you thinking you may make a good meal. ~ 1073742017 0 0 S 1 0 94 11d1+0 0d0+0 100 0 112 112 0 #10393 None~ this is a none~ This is a nones long ~ Dragged back from thier eternal rest these nagas were Queen Asp's personal bodyguards. Known to be fierce fighters in thier past lifetime they now possess an "undying" loyalty to thier Queen. ~ 1073741857 0 0 C 1 0 60 11d1+0 0d0+0 300 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 67 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10394 Abbigayle language teacher~ abbigayle~ A beautiful lady stands here, waiting for her students. ~ This has to be one of the most beautiful women in these Realms, both inside and out. Her eyes have a sparkle of amusement and her face an easy smile. She knows you are admiring her, and she does not seem to mind. She is comfortable and confident that the picture she makes is breath taking. Her voice at last breaks the spell. Her voice is like satin, you can hardly wait for your lessons to begin. Any reason to hear her speak the tongues foreign to your ears. ~ 1048579 4194472 0 C 5 16 5 1000d1+0 1d6+3 50 450 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 671871 671871 0 0 0 3 0 1059840 0 0 0 > all_greet_prog 100~ if ispc($n) wink $n if level($n) < 20 tell $n My lessons start when you reach level 20. Have fun until then. else tell $n I am ready to teach you, are you prepared for the lessons? endif grin $n endif ~ > death_prog 100~ say You know, I am really a lover, not a fighter ... mpslay $n mpat $n mpechoat $n But alas, killing me was a slaying offense. mpgoto 10399 mpat 10306 mpmload 10394 ~ > act_prog p flees head over heels!~ mptrans 0.$n mpechoat $n Abbigayle says, 'You fled, so I shall spare your life!' mpgoto 10399 mpat 10306 mpmload 10394 ~ | #10396 naga spirit arena~ the spirit naga~ A spirit naga glides towards you and attacks! ~ Dragged back from their eternal rest, these nagas were Queen Asp's personal bodyguards. Known to be fierce fighters in their past lifetime, they now possess an "undying" loyalty to their Queen. ~ 33 0 0 C 7 0 60 1d1+50 0d0+0 300 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 84 0 0 0 4097 135169 0 0 0 0 0 0 0 0 0 > death_prog 78~ if level($n) >= 9 if rand(50) mpechoat $n The ease of this kill seems humorous. Greater adventure awaits. mpforce $n laugh else mpechoat $n You feel infinite boredom as you easily slay another naga. mpforce $n sigh mpechoat $n You know somewhere, greater adventure awaits you. endif endif ~ | #10397 queen naga asp~ Asp~ Asp, Queen of the Nagas, bares her fangs at your intrusion. ~ Standing before you is a woman of flawless beauty, looking down you gasp in shock horror. From the waist down Asp has the form of a snake! Skilled with a sword and possession of a keen intellect are but a few of the traits that have allowed her to rise in power among her people. ~ 35 0 0 C 7 0 80 60d1+0 0d0+0 500 0 112 112 2 13 13 13 13 13 13 0 0 0 0 0 62 3 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 #10398 apprentice scvital~ an apprentice of Scarab~ An apprentice of Scarab is here studying his spellbook. ~ Don't let appearances fool you, this young one possesses great magical skill beyond his years. He one days hopes to fill the position of his master Scarab in his role as Archmage of the Realm's. ~ 1 67108872 0 C 50 0 -200 9000d1+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 4 0 0 0 0 0 0 0 2097152 512 #10399 Tsythia Mistress Headmistress~ Mistress Tsythia~ The illustrious Darkhaven Academy Headmistress stands here to greet you. ~ This is a woman of great beauty. Because of her health, she almost glows. You can barely take your eyes from her, she is hypnotizing. She smiles at you, knowing you are appreciating her beauty. You bet she is as deadly as she is beautiful to gain the position of headmistress of this Academy. ~ 3 4194472 0 S 1 0 0 1000d1+0 0d0+0 0 0 112 112 0 > death_prog 100~ mpmload 10399 say You may kill this body, but my spirit will not die! smile 2.tsythia ~ > act_prog p from the south.~ mpechoat $n Mistress Tsythia says 'Hello, $n. How was the battlegrounds?' mpechoat $n Please take the time to visit the note room to the east. mpechoat $n When done here, leave up to explore Darkhaven. ~ > act_prog p from the north.~ mpechoat $n Mistress Tsythia says 'Hello, $n. How was the Academy?' mpechoat $n Please take the time to visit the note room to the east. mpechoat $n When done here, leave up to explore Darkhaven. ~ > act_prog p from the east.~ mpechoat $n Mistress Tsythia says 'Hello, $n. Did you enjoy the reading?' mpechoat $n To the north is the Academy, and south is the Battlegrounds. mpechoat $n When done here, leave up to explore Darkhaven. ~ > act_prog p from above.~ mpechoat $n Mistress Tsythia says 'Hello, $n. How was your trip to Darkhaven?' mpechoat $n To the north is the Academy, and south is the Battlegrounds. mpechoat $n Please take the time to visit the note room to the east. ~ > act_prog p from somewhere.~ mpechoat $n Mistress Tsythia says 'Hello, $n. I see you have met Tagetarle.' mpechoat $n Please take the time to visit the note room to the east. mpechoat $n To the north is the Academy, and south is the Battlegrounds. mpechoat $n When done here, leave up to explore Darkhaven. ~ > rand_prog 100~ if level($r) == 1 mpechoat 0.$r Well done, $r! mpechoat 0.$r You have passed the Spectral Gates, and have entered the game. mpechoat 0.$r Your accomplishment has earned you level two... mpat 'hvak1 advancer' mpforce 'hvak1 advancer' mpat 0.$r mpadvance 0.$r 2 mpat hvak1 mpfor hvak1 ask What soul passes the gateway into this dominion? if class($r) == mage mpat hvak2 mpfor hvak2 answer The acolyte Mage, $r ... endif if class($r) == cleric mpat hvak2 mpfor hvak2 answer $r, a Cleric prentice ... endif if class($r) == thief mpat hvak2 mpfor hvak2 answer The fledgling thief, $r ... endif if class($r) == warrior mpat hvak2 mpfor hvak2 answer A Warrior initiate called $r ... endif if class($r) == vampire mpat hvak2 mpfor hvak2 answer A neophyte Vampire known as $r ... endif if class($r) == druid mpat hvak2 mpfor hvak2 answer A postulant Druid named $r ... endif if class($r) == ranger mpat hvak2 mpfor hvak2 answer $r, an intrepid Ranger ... endif if class($r) == augurer mpat hvak2 mpfor hvak2 answer $r, a novitiate Augurer ... endif mpechoat $r ... Please leave north to experience the Darkhaven Academy. mpechoat $r ... You may now "save" to make your character permanent. endif ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce 0.$n eat mushroom mpechoat $n This will help your hunger, and your mental state. Enjoy $n. ~ > act_prog p is dying~ mpforce $n drink mpechoat $n A drink from this fountain will quench your thirst and improve your mpechoat $n mental state. ~ | #10400 statue Augurer cage~ The statue~ A marble statue of an ancient Augurer stands here. ~ This Augurer is carved from the finest of marbles. The artist seems to have caught the vitality of his subject, so much so that the statue seems alive. ~ 1073741827 680 1000 C 50 0 35 40d1+0 5d5+5 100 0 112 112 1 13 13 13 13 13 13 0 0 0 0 0 0 0 7 0 0 1 1 0 0 0 3 0 3072 0 0 0 > act_prog p looks at you.~ if class($n) == Augurer mpechoat $n Hello $n, I am a fellow Augurer who is here to tell you a little mpechoat $n about the Augurer class. For instance, our prime stat is wisdom. cast 'sagacity' $n mpechoat $n That spell will raise your wisdom by 3 for a while, the spell is mpechoat $n called Sagacity. To find out all the spells, skills, weapon types mpechoat $n and languages available to you, type 'slist'. To see additional mpechoat $n information on the Augurer class, type 'help augurer'. mpechoat $n Good luck $n! if level($n) == 1 or level($n) == 2 or level($n) == 3 mpechoat $n I have a gift for you, say the word 'bestow' to receive it... endif endif ~ > act_prog p bounces around.~ mpforce $n look mpecho The statue begins to move, marble transforming to flesh. emote looks at you. smile $n mpecho The statue once again returns to its solid marble form. ~ > speech_prog bestow~ if class($n) == Augurer if level($n) == 1 or level($n) == 2 or level($n) == 3 mpoload 10330 1 mpoload 10330 1 mpoload 10331 1 mpoload 10400 1 put potion bag put potion bag put escape bag give bag $n mpechoat $n To use the potions, type 'quaff potion' or 'quaff elixir'. mpechoat $n To use the scroll, type 'recite scroll'. mpechoat $n Type 'exam bag' to see what is inside, and 'get bag' or mpechoat $n 'put bag' to get and remove items. mpechoat $n Use these items wisely, as they may save your life... mpforce $n config +brief mpforce $n wake mpforce $n down mpat $n mpforce $n config -brief else smile $n mpechoat $n You are too high a level to need my assistance now. endif endif ~ | #10401 healer spectre cage~ The spectre~ A spectral guardian watches the progress of young Augurers. ~ You can't really make out any physical details of the guardian. The form of the spectre is constantly shifting in and out of existence, what you can see of it is more like a transparent mist. ~ 3 184 1000 C 50 0 0 20000d1+0 0d0+0 0 0 112 112 0 18 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 3 2 0 0 0 0 0 2097152 0 0 0 > act_prog p is dying~ mpforce 0.$n drink mpechoat $n Drinking fluid will help your thirst and improve your mental state. ~ > act_prog p is starved~ mpoload 20 give mushroom $n mpforce $n eat mushroom mpechoat $n Eating food will help your hunger and improve your mental state. ~ | #10402 naga cage~ the naga~ A naga is here, eyes narrowed in anger ~ Not the prettiest creature you have ever seen, this beast's entire lower half is that of a snake, while the upper part is that of a woman. She does not look happy to see you. ~ 67 0 0 C 1 0 94 9d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1159 0 0 0 0 0 #10403 minotaur cage~ the minotaur~ A minotaur is here snorting at your intrusion. ~ Not the largest of the species you have ever seen. Actually, this minotaur looks rather small compared to others of its kind you have encountered. ~ 67 0 0 S 1 0 94 8d1+0 0d0+0 100 0 112 112 0 #10404 gnoll cage~ the gnoll~ A young gnoll is here ready to attack you. ~ Eager to test his prowess in battle, this young gnoll bares his fangs at you as he tries to strike fear in your heart. ~ 35 0 0 C 1 0 94 9d1+9 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1031 0 0 0 0 0 > death_prog 90~ if level($n) >= 4 if mobinroom(10404) <= 1 mpmload 10357 mpat 10404 mpecho _yel A small creature appears out of nowhere! mpforce $n glance pixie endif endif ~ | #10405 kobold cage~ the kobold~ A kobold with a sickly grin on its face is here. ~ It looks back at you with beady little eyes. With a snarl he attacks, but you are sure you can beat in combat. ~ 35 0 0 C 1 0 94 8d1+0 0d0+0 100 0 112 112 0 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 0 131073 131072 0 0 0 3 0 0 0 0 0 #10406 fire ant arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 340 2000 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 1775 0 2048 0 0 0 #10407 ant fire arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 340 2000 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10408 ant fire arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 340 2000 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10409 ant fire arena~ a Fire Ant~ A large fire ant wanders here, cautious of your intrusion. ~ This ant is almost as tall as you are! You cannot believe you are looking at a insect of this size. His body is tense with aggrevation as he ponders your intrusion. You have interrupted his food collecting, perhaps you will now be his next meal. ~ 101 33280 0 C 7 11 25 1d10+120 1d4+6 340 2000 112 112 1 15 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10410 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 1000 2000 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10411 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 1000 2000 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10412 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 1000 2000 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10413 centipede arena~ a centipede~ A centipede parades across your feet, causing a chill to crawl up your spine. ~ This centipede is half the length of a grown human male is tall. It has the nerve to walk across your feet as if you existance means nothing to it. You watch in awe as those one hundred legs move in rhythm. ~ 65 4194816 0 C 8 11 25 2d7+130 1d4+6 1000 2000 112 112 1 15 13 13 17 13 13 13 0 0 0 0 0 83 3 0 0 135679493 135679493 0 0 0 1775 0 2048 0 0 0 #10414 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10415 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10416 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10417 rat grey arena~ a large grey rat~ A large rat scuttles across your path, eyes glowing in the dark. ~ This is one large rat. You would not want to allow him to bite you. His grey fur is matted from blood and dirt, and his eyes seem to watch your every movement. ~ 65 4194816 0 C 6 11 25 1d10+75 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 77 3 0 0 135680721 135680721 0 0 0 1775 0 2048 0 1 0 #10418 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10419 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10420 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10421 mole arena~ a mole~ A dirty mole appears from a hole in the ground. ~ This mole is covered in mud! His body is plump and his movements are slow. You can see his small, beady eyes, but doubt that he can really see you. ~ 65 512 0 C 6 11 25 1d10+99 1d4+3 500 2000 112 112 1 15 13 13 14 13 13 13 0 0 0 0 0 76 3 0 0 135680815 135680815 0 0 0 1775 0 2048 0 0 0 #10497 hvak1 advancer~ Hungrily, a hollow voice~ Hvak1 Advancer is here (should always be in 10499) ~ ~ 1073741825 4194344 0 S 50 0 0 0d0+0 0d0+0 0 0 112 112 0 #10498 hvak2 advancer~ A rasping voice~ Hvak2 Advancer is here (should always be in 10499) ~ ~ 1073741825 4194344 0 S 50 0 0 0d0+0 0d0+0 0 0 112 112 0 #10499 final mob~ a newly created final mob~ Some god abandoned a newly created final mob here. ~ ~ 1073741825 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #10300 bracelet charm academy~ a charm bracelet~ A charm bracelet from the academy lies here~ ~ 9 0 4097 2 2 0 0 2 0 0 E bracelet charm~ This is a bracelet that will bring you luck in your travels. It can be found at the Darkhaven Acamdemy ~ A 31 1 > drop_prog 100~ mpforce $n sac $o ~ | #10301 combat boots academy~ a pair of black combat boots~ A pair of black combat boots from the Academy lies here~ ~ 9 0 65 3 3 0 0 3 0 0 E combat boots~ This boots are so comfortable and light, you feel you can walk a lot farther. The can be found at the Darkhaven Academy. ~ A 14 100 > drop_prog 100~ mpforce $n sac $o ~ | #10302 belt leather academy~ a braided leather belt~ A braided leather belt from the Academy lies here~ ~ 9 0 2049 2 2 0 0 2 0 0 E belt leather~ This belt is made of a fine leather, braided for strength. You can get it at the Darkhaven Academy. ~ A 5 1 > drop_prog 100~ mpforce $n sac $o ~ | #10303 leggings mail academy~ heavy mail leggings~ Heavy mail leggings from the Academy lie here~ ~ 9 0 33 2 2 0 0 3 0 0 E leggings~ These leggings will offer good protection until you can get better. They can be found at the Darkhaven Academy. ~ > drop_prog 100~ mpforce $n sac $o ~ | #10304 helmet iron academy~ a wrought iron helmet~ A wrought iron helmet from the Academy~ ~ 9 0 17 3 3 0 0 2 0 0 E helmet iron~ This is a helmet made of fine iron, from the Darkhaven Academy. It will protect you until you can find better. ~ A 3 1 > drop_prog 100~ mpforce $n sac $o ~ | #10305 cape brocade academy~ a black brocade cape~ A black brocade cape from the academy~ ~ 9 0 1025 2 2 0 0 3 0 0 E cape brocade~ This cape is made from a heavy brocade. It will offer you warmth and protection until you can find something better. You can find it at the Darkhave Academy. ~ > drop_prog 100~ mpforce $n sac $o ~ | #10306 collar metal academy~ a strong metal collar~ A strong metal collar from the academy~ ~ 9 0 5 3 2 0 0 5 0 0 E collar metal ~ This collar fits closely around your neck. It is thick with spikes to protect you in battle. You can find it in the Darkhaven Academy ~ > drop_prog 100~ mpforce $n sac $o ~ | #10307 visor completion academy~ a visor of completion~ A visor of completion is here, emitting a faint glow.~ ~ 9 64 131073 2 0 0 0 1 0 0 E visor completion~ Congratulations! You have completed the Darkhaven Academy and can now wear this visor with pride! It is magic too, type WEAR VISOR to use. ~ A 4 1 A 3 1 > wear_prog 100~ mpechoat $n As you wear this visor, you feel more intelligent and wise! mpechoaround $n As $n wears the visor of completion, $e looks more complete! ~ | #10308 plate armour academy~ a plate of armour~ A plate of armour from the Academy lies here~ ~ 9 0 9 2 2 0 0 5 0 0 E plate armour~ This plate of armour will give you protection until you can find something better. ~ #10309 sleeves tin academy~ lightweight tin sleeves~ Lightweight tin sleeves from the academy~ ~ 9 0 257 3 3 0 0 1 0 0 E sleeves tin~ This sleeves will protect your arms until you can find something better. You can find them in the Darkhaven Academy. ~ A 1 1 > drop_prog 100~ mpforce $n sac $o ~ | #10310 shield crest academy~ a shield with the Darkhaven Academy crest~ A shield with the Darkhaven Academy crest lies here~ ~ 9 0 513 2 2 0 0 5 0 0 E shield crest~ This is your first shield, it will help keep you safe until you can find something better. ~ #10311 orb eye enlightenment academy.~ an eye of enlightenment~ A glistening orbs shines as a guiding light to new adventurers.~ ~ 1 65 1 0 0 -1 0 1 0 0 A 24 -1 #10312 academy dagger~ a finely honed dagger~ You see a finely honed dagger here.~ ~ 5 64 8193 12 1 6 11 2 0 0 A 18 2 A 19 1 #10313 sword academy~ a finely honed sword~ You see a finely honed sword here.~ ~ 5 64 8193 12 0 0 3 2 0 0 E sword~ Made of decent quality, this sword should serve you well in your battles to come. ~ A 18 2 A 19 1 #10314 dragonskin skin water~ a dragonskin~ You see a dragonskin water container here.~ ~ 17 0 1 15 15 0 0 1 30 3 #10315 mace academy~ a finely wrought mace~ You see a finely wrought mace here.~ ~ 5 64 8193 12 3 6 7 2 0 0 E mace~ Made of decent quality this weapon shall servre you well in the battles to come. ~ A 18 2 A 19 1 #10316 torch~ a torch~ A piece of wood, partly wrapped in cloth is here.~ ~ 1 0 65537 0 0 24 0 1 20 2 #10317 dried rabbit meat~ dried rabbit meat~ Some sort of dried meat is on the ground here.~ ~ 19 0 1 24 0 0 0 1 40 4 #10318 shortsword sword snakebite~ a shortsword named "Snakebite"~ A sword lies here, twitching on its own.~ ~ 5 8389184 8193 12 0 0 3 3 0 0 A 19 3 A 1 -1 #10319 gloves kid academy~ kid gloves~ A pair of kid gloves from the Academy lie here~ ~ 9 0 129 3 0 0 0 2 0 0 A 2 1 > drop_prog 100~ mpforce $n sac $o ~ | #10320 bag tricks~ a bag of tricks~ A mage seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag tricks~ This bag of tricks belongs to a member of the mage class. ~ #10321 bag healing~ a bag of healing~ A cleric seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag healing~ This bag of healing belongs to a member of the clerics class. ~ #10322 bag stealth~ a bag of stealth~ A thief seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag stealth~ This bag of stealth belongs to a member of the thief class. ~ #10323 bag war~ a bag of war~ A warrior seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag war~ This bag of war belongs to a member of the warrior class. ~ #10324 bag darkness~ a bag of darkness~ A vampire seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag darkness~ This bag of darkness belongs to a member of the vampire class. ~ #10325 bag nature~ a bag of nature~ A druid seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag nature~ This bag of nature belongs to a member of the druid class. ~ #10326 bag freedom~ a bag of freedom~ A ranger seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag freedom~ This bag of freedom belongs to a member of the ranger class. ~ #10330 anti-death antideath elixir potion~ an anti-death elixir~ An odd, glowing potion lays here.~ ~ 10 1 1 20 -1 -1 -1 2 0 0 'cure light' 'cure serious' 'refresh' E anti-death antideath elixir potion~ This potion was made to help heal you and restore your movements points. ~ #10331 scroll escape recall~ a scroll of escape~ A dark paper covered in arcane writing lies here.~ ~ 2 0 1 10 -1 -1 -1 5 0 0 'remove curse' 'cure poison' 'word of recall' #10333 adventurer's guide book academy~ The Adventurer's Guide~ A book with "DON'T PANIC, LOOK AT ME!" written on the cover lies here.~ ~ 9 524288 16385 5 5 0 0 1 1234 123 E sets~ Regular equipment setup: Equipment setup during dual wield: ----------------------------------------------------------------------------- ~ E guide book~ Some helpful files for those new to mudding: SPAM - Will explain what spam is, and why you should not do it. CONFIG - Will teach you about our configuration menu. SCORE - Will tell you about your characters personal score sheet. MOVEMENT - Will teach you various commands for moving about the game. OBJECTS - Will teach you various commands to use your equipment. CONTAINER - Will teach you about using containers to holdblongings. CHANNELS - Will teach you about communication with other players. GROUP - Will help you with grouping with other adventurers. COMBAT - Will teach you how to choose, start and stop a fight. DEATH - Will tell you about the death experience in the game. PRACTICE - Will teach you about training spells, skills, and weapons. INFORMATION - Will cover ways to find certain types of information. To use these help files, type HELP from the topics listed in capital letters above. ~ A 3 1 A 5 1 A 4 1 > get_prog 100~ if ispc($n) mea $n _whi Your intelligence is increased by reading and learning from this mea $n _whi Adventurer's Guide book. Take the time to "look book' and read! endif ~ | #10343 kobold~ a newly created kobold~ Some god dropped a newly created kobold here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10345 chains Chadoyn bindings~ the chadoyn's bindings~ A set of of sturdy chains attached to a collar splays over the floor.~ ~ 9 524288 5 0 3 0 0 2 1 0 A 17 -3 #10359 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10360 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10362 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10363 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10365 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10366 gnoll~ a newly created gnoll~ Some god dropped a newly created gnoll here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10367 board academy~ the Newbie Council Noteboard~ A board stands here, ready for your posts.~ ~ 13 0 0 0 0 0 0 1 0 0 E board newbie~ This board can be read by typing NOTE LIST and then NOTE READ <#>. Type HELP NOTE for instructions on how to post a note here. ~ #10370 staff shimmering magical~ a shimmering, magical staff~ A magical staff shimmers on the ground.~ ~ 4 321 16385 5 1 1 -1 1 60 6 'sanctuary' #10371 shield shiny~ a shiny shield~ A shiny shield lies here, surrounded by an aura of magic.~ ~ 9 321 16385 2 2 0 0 1 200 20 #10372 map hand-drawn~ a hand-drawn map~ A hand-drawn map has been carelessly forgotten.~ ~ 35 321 1 0 0 0 0 1 100 10 E map~ Instructions for use: This map will magically point you in the right direction. To invoke its magical powers, you must examine it. Remember, this map will only work on a roadway or path. It will not work within the Academy, and this map will _not_ direct you back to Darkhaven. Be warned that this map's power will eventually wane. When this happens, it will vanish... ~ > exa_prog 100~ mea $n _yel The map radiates pulsating blasts of energy! mpecho _red $O glows red before your eyes! if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21037 or inroom($n) == 21036 mea $n _cha The map draws you to the west. else if inroom($n) == 21000 or inroom($n) == 21042 or inroom($n) == 21043 or inroom($n) == 21044 mea $n _cha The map draws you to the south. else if inroom($n) == 21020 mea $n _cha The map draws you to the east. else if inroom($n) == 21019 mea $n _cha The map draws you to the north. else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif endif else mea $n You are far too experienced to use this map! mea $n The Gods force you to sacrifice the map! mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10373 map magic~ a magical map~ A map glows with a magical blessing.~ ~ 35 321 1 0 0 0 0 1 100 10 E map~ Instructions for use: This map will magically point you in the right direction. To invoke its magical powers, you must examine it. Remember, this map will only work on a roadway or path. It will not work within the Academy, and this map will _not_ direct you back to Darkhaven. Be warned that this map's power will eventually wane. When this happens, it will vanish... ~ > exa_prog 100~ mea $n _yel The map showers you with pulses of energy! mpecho _red $O glows red before your eyes! if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21012 or inroom($n) == 21113 or inroom($n) == 21112 or inroom($n) == 3503 mea $n _cha The map draws you to the east. else if inroom($n) == 3502 mea $n _cha The map draws you to the northeast. else if inroom($n) == 6500 else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif else mea $n You are far too experienced to use this map! mea $n The Gods force you to sacrifice the map. mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10374 map old decaying~ an old, decaying map~ An old map lies here, crushed and decaying.~ ~ 2 321 1 50 -1 -1 -1 1 1 0 'word of recall' 'NONE' 'NONE' E map~ Instructions for use: This map will lead you to a room of magic, from which you can be transported out of the city of Darkhaven. The map will point you in the right direction when you examine it... The map is magical, and will eventually disappear from your inventory. If you want to return to the city, you can "recite map" and you will recall. ~ > exa_prog 100~ mpecho _whi $O glows with a blinding white light! if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21037 or inroom($n) == 21036 or inroom($n) == 21163 or inroom($n) == 21165 or inroom($n) == 21182 mea $n _cha The map draws you to the west. else if inroom($n) == 21000 mea $n _cha The map draws you to the northwest. else if inroom($n) == 21166 or inroom($n) == 21167 or inroom($n) == 21168 or inroom($n) == 21181 mea $n _cha The map draws you to the north. else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif else mea $n You are far too experienced to be using this map! mer $n The Gods do not allow $n to use $O. mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10375 map wizard's wizard~ a wizard's map~ An absent-minded wizard dropped a map here.~ ~ 2 321 1 51 -1 -1 -1 1 100 10 'word of recall' 'NONE' 'NONE' E map~ This map will lead you to a room of magic, from which you can be transported out of the city of Darkhaven. The map will point you in the right direction when you examine it... This map is magical, and will eventually disappear from your inventory. If you want to return to the city, you can "recite map" and you will recall. ~ > exa_prog 100~ mpecho _dbl $O glows with an aura of magic. if isimmort($n) or level($n) <= 12 if inroom($n) == 21038 or inroom($n) == 21037 or inroom($n) == 21036 or inroom($n) == 21163 or inroom($n) == 21165 mea $n _cha The map draws you to the west. else if inroom($n) == 21000 mea $n _cha The map draws you to the northwest. else if inroom($n) == 21166 or inroom($n) == 21167 or inroom($n) == 21168 or inroom($n) == 21181 mea $n _cha The map draws you to the north. else if inroom($n) == 21182 mea $n The map draws you to the east. else if inroom($n) < 21000 or inroom($n) > 21407 mea $n The map spins and glows, but is too far from Darkhaven to function. else mea $n The map seems unable to direct you. endif endif endif endif endif else mea $n You are far too experienced to use this map! mea $n Thoric forces you to sacrifice $O mer $n The Gods force $n to sacrifice $O mpforce 0.$n drop map mpforce 0.$n sac map endif ~ | #10397 scboots~ black deerskin boots~ A pair of black boots lies here.~ ~ 9 0 65 0 0 0 0 1 0 0 #10398 scrobes~ midnight black robes~ A pile of dark cloth is lieing here.~ ~ 9 0 1025 0 0 0 0 1 0 0 #10399 scstaff~ staff of the Arcane~ A staff is here, standing by itself~ ~ 4 80 16385 54 100 100 -1 1 0 0 'lightning bolt' #10400 bag wit~ a bag of wit~ An augurer seems to have left their bag here.~ ~ 15 0 1 75 1 0 0 5 0 0 E bag wit~ This bag of tricks belongs to a member of the augurer class. ~ #10401 fountain~ a fountain~ A large marble fountain gushes forth here.~ ~ 25 0 0 50 50 0 0 500 3000 300 E fountain~ It is very nice. Made from fine white marble. ~ #10410 menacing granitic blade~ a menacing granitic blade~ A blade of metallic stone protrudes from a leather-wrapped hilt.~ ~ 5 68 8193 12 1 6 11 2 0 0 E menacing granitic blade~ Of rough but usable quality, it should serve you well in your early years. ~ A 18 2 A 19 1 #10411 adamantium mace~ a gleaming adamantium mace~ A mace of brightly gleaming metal hums with inner power.~ ~ 5 524610 8193 12 0 0 7 2 0 0 E adamantium mace~ Forged of a gleaming metal, this mace will serve you well in your early years. ~ A 18 2 A 19 1 #10412 heavy broadsword broad sword~ a heavy, iron-forged broadsword~ Light glints from the blade of a heavy, iron-forged broadsword.~ ~ 5 524352 8193 12 0 0 3 2 0 0 E broadsword broad sword~ Made of a heavy iron alloy, it will serve you well in your early years. ~ A 18 2 A 19 1 #10413 root dirty arena~ a dirty root~ A root, covered in dirt, lies here on the ground.~ ~ 26 537133056 16385 20 -1 -1 -1 3 1200 120 'cure critical' 'restore mana' 'NONE' A 5 1 A 4 1 #10499 final object~ a newly created final object~ Some god dropped a newly created final object here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #10300 Darkhaven Academy~ You stand inside the Darkhaven Academy, an establishment designed to teach the basics of play inside this game. Each room has a specific purpose and contains information on the various commands to maneuver around and interact with the players. We recommend you explore the Academy in full, taking the time to read the instructions in each room. Type N to move north to the next room in the Academy. If you have already completed the rigors of the Academy and wish to test your combat mettle in the battlegrounds, type OPEN S or OPEN DOOR, then S to enter the arena. ~ 0 1049608 3 D0 A Stone Corridor ~ ~ 16777216 -1 10301 D2 ~ door~ 16777219 -1 10382 D4 Above you is the entrance to the town of Darkhaven. ~ ~ 0 -1 21280 E door~ You see a solid oak door. ~ E s~ You see an oak door. ~ E south~ You see a door. ~ > leave_prog 100~ if ispc($n) if level($n) == 1 mpforce $n config +brief endif endif ~ | S #10301 A Stone Corridor~ To the west is the language lessons room. Lady Abbigalye is there to assist you in learning the languages of the land. To the east is where Domick will assist you in practicing your weapons, skills and spells. When you are finished with your lessons, come back here and continue north through the Academy. ~ 0 3145736 0 D0 Reading Room ~ ~ 0 -1 10304 D1 The Laboratory of Skills and Spells. ~ ~ 0 -1 10303 D2 Entrance to Darkhaven Academy ~ ~ 0 -1 10300 D3 Abbigayle's Language Lessons. ~ ~ 0 -1 10306 > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ > entry_prog 100~ if ispc($n) if level($n) == 1 mpechoat $n _whi You cannot proceed until you have reached level 2! mpechoat $n _whi I shall return you to Tsythia promptly. mptransfer 0.$n 10300 mpat 10300 mpforce 0.$n look endif endif ~ | S #10302 Somewhere~ You did it! You are an excellent student! To continue your education, please leave north. That will return you to the Reading room. ~ 0 3145740 0 D0 The Reading Room ~ ~ 0 -1 10304 S #10303 The Laboratory of Skills and Spells~ This is where you will practice your arsenal of weapons, spells and skills. Type PRACTICE to get a list of these currently available to you. Everyone will have sections listing skills, weapons and languages. Spells casters will have an additional section for spells. To practice a spell, skill or weapons style, type PRACTICE . For instance, to practice dispel magic, you would type PRAC DISPEL MAGIC. When practicing, you start at 0% and one practice will earn you between 15% and 20% proficieny. Additional knowledge is gained through usage of the skill or spell until adept, which is a maximum of 30% - 95%. To get see information using spells, skills or weapons, type HELP CAST or HELP . For general questions on practicing, type HELP PRACTICE. The number of practice sessions you may gain at each level is determined by the amount of wisdom you have when you level. ~ 0 1049608 0 D3 A Stone Corridor ~ ~ 0 -1 10301 S #10304 The Reading Room~ This is a silent room, which means while here you will not see any of the channels. In fact, you can only use socials, emotes and group tell here. The room was created to give you a quiet place to read our help files. You can reduce your own screen scroll by reducing the number of channels you receive. You can get a full list of channels by typing CHAN. You may turn off a channel by type CHAN - and reactive a channel by typing CHAN +. For example, you can turn off auction channel by type CHAN -AUCTION and you can turn it back on by typing CHAN +AUCTION. You can also turn off ALL your channels by typing CHAN -ALL and turn them all on again by typing CHAN +ALL. Once you have finished reading, you are ready to test your ability to negotiate your way around. Going west will take you into another part of the Academy. The test is to follow all the room descriptions until you can find your way back to this point. If at any time you become lost, type U to return to this room. Once you have successfully returned here, please continue to the north to explore the rest of the Academy. ~ 0 3211272 0 D0 A Marble Corridor ~ ~ 0 -1 10314 D2 A Stone Corridor ~ ~ 0 -1 10301 D3 Wandering the Academy ~ ~ 0 -1 10307 S #10305 Chamber of Trials for Rangers~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10389 D1 A cage ~ ~ 0 -1 10388 D2 A cage ~ ~ 0 -1 10387 D3 A cage ~ ~ 0 -1 10390 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10306 Abbigayle's Language Lessons~ This is where you LEARN your LANGUAGES. Languages are learned differently than spells, skills and weapons, as you must be adept ata language before you may use it. To see a list of the languages available to you, simply type PRACTICE. You do not need to learn the TONGUE of your race nor the common language, as they both come naturally to you. To learn a language, type LANGUAGE LEARN . For more information on how to learn a language, type HELP LANGUAGES. To learn how to use languages, type HELP SPEAK and HELP TONGUE. It will cost a few practice sessions each time you wish to increase your fluency in a language. Those who are intelligent, wise and lucky will find it takes fewer practice sessions to become adept at a language. ~ 0 1049608 0 D1 A Stone Corridor ~ ~ 0 -1 10301 S #10307 Wandering the Academy~ Each player has a menu of items that the game controls automatically once it has been configured. To get a list of this menu, type CONFIG. For this part of your schooling, it is suggested you type CONFIG +AUTOEXIT. This will have the mud show you all obvious exits available to you. When you are moving around the game, EXIT is a very important command. When you type EXIT, it shows you the room names each exit shown under obvious exits. You can use this command to get hints of dangers and death traps that might be close by. You may also try to LOOK in adjoining rooms. You do this by typing LOOK . Your next move is to the west, to see what you are walking into, try typing EXIT and L W. ~ 0 3145736 0 D1 The Reading Room ~ ~ 0 -1 10304 D3 Wandering Darkhaven Academy, it looks safe ~ ~ 0 -1 10309 D4 Back to the beginning ~ ~ 0 -1 10304 E Door~ You see a solid oak door. ~ S #10308 A Dank Pit~ Here stands a Chadoyn. He was captured trying to slaughter the students of the Academy, and the Immortals decided to spare his life and throw him in chains for use as a teaching aid. With him you can practice attacking and fleeing, but hopefully not dying. You will also want to make use of the 'consider' command. This command compares your level and hitpoints to that of the creature. To use here, type 'con chadoyn'. To use the consider command elsewhere, type CON . It is wise to ALWAYS consider a mob before fighting it the first time. This will many times save your life, as mobs are often a lot more difficult then they outwardly appear. Be careful and enjoy your fight. ~ 0 3145736 0 D3 A Dank Pit ~ ~ 0 -1 10316 S #10309 Wandering Darkhaven Academy~ This is where you will start learning about exits not listed under "Exits". Doors are not seen on the game. You must read room description and LOOK to find them. Another method of finding a door is to "bump" into the walls. Type N. OUCH! You ran into the door. You want to be careful not to be affected with the pass door spell while using the bump method, as you may end up in a room you would rather not visit. Now, type OPEN N or OPEN DOOR. Next type EXIT, you will now see the north exit listed under "Exits". Type HELP OPEN to find out more information on doors. ~ 0 3145736 0 D0 An Enclosed Room ~ door~ 3 -1 10310 D1 Wandering the Academy ~ ~ 0 -1 10307 D3 Lost in Darkhaven Academy ~ ~ 0 -1 10311 D4 Back to the beginning ~ ~ 0 -1 10304 E door~ You see a solid oak door. ~ S #10310 An Enclosed Room~ You did it! Well done. You will find many rooms such as this all over the game. Some are easy to find because of hints in the room descriptions. Some are very hard to find, as the clues could be rooms away. However, you are now armed with the tools to locate them. You know how to use "look", bump, and "exit". Many classes also get a spell called "scry". This spell will allow the person affected by it to see the into the adjoining rooms. It is used like "look", but gives you more detailed information. To see if you gain the scry spell at a later level, type SLIST. This will give you a list of all spells, skills and weapon types you may practice. Slist also gives you information on what level you may practice each, to what percent you are currently practiced in each, and what the maximum percent that you may practice each. ~ 0 3145736 0 D2 Wandering Darkhaven Academy ~ door~ 3 -1 10309 S #10311 Lost in Darkhaven Academy~ There are several special exit types that you may encounter in your travels. You have experienced open exits and closed doors to this point. There are also hidden doors. The hidden door can not be found with the "bump" method. Often they will not show up with the "look" method either. These exits are found by reading room descriptions, mobiles descriptions and looking at objects. You are looking for words that stand out, those words will be the door name. You will also find doors that are locked. You may get past some locked doors with the pass door spell, the pick door skill or bash door skill. Some doors may only be passed by using the matching key. Other exits you may find require you to be skilled in climb or affected by the fly spell. All exits are in real directions that can be abbreviated to the following: N, E, W, S, NE, NW, SE, SW, U, or D. There are also SOMEWHERE exits that use "leave", "climb", "enter", or just a word to use. To the north you will experience a hidden exit, use the room description to find the door name. ~ 0 3145736 0 D0 Lost in Darkhaven Academy ~ ~ 0 -1 10312 D1 Wandering Darkhaven Academy ~ ~ 0 -1 10309 D4 Back to the beginning ~ ~ 0 -1 10304 S #10312 Lost in Darkhaven Academy~ You are standing in a richly decorated room. A large oak table surrounded by twelve chairs dominates a large portion of the area. Crystal globes with continual light spells cast on them hover about the room, providing a soft comfortable light. The walls are adorned with tapestries of the finest quality. The tapestry on the west wall draws your attention more so than the others. Now, you have many clues on the possible exit. Try to find the right word by typing LOOK . For example, try LOOK GLOBES. Sometimes looking at other things in the rooms description will lead you to the word that will open the exit. ~ 0 3145736 0 D2 Lost in Darkhaven Academy ~ ~ 0 -1 10311 D3 door ~ tapestry door~ 11 -1 10313 D4 Back to the beginning ~ ~ 0 -1 10304 E tapestry~ Upon closer inspection you realise that this is not even a tapestry, but a cunningly camouflaged wall! You can see the outline of a door as you look closer. ~ E west~ You see a tapestry on the wall here, something just isn't right about it. ~ E w~ You see a tapestry on the wall. ~ E door~ You see a cleverly disguised door. ~ E Crystal globes~ This globes cast shadows in the corners. The shadows on the west tapestry almost appears to be an opening. ~ S #10313 A Secret Alcove~ Well Done! You have found this secret room. Sometimes these secret rooms will contain valuable items or will lead to other parts of the area you are exploring. Always pay close attention to room descriptions, mobiles descriptions and items, this will many times bring profitable results. This is a where you will experience a Somewhere exit. To find your way out, try looking at the picture on the wall. If you can not figure it out, you may leave by the up exit. Good luck! ~ 0 3145740 0 D1 Lost in Darkhaven Academy ~ door~ 3 -1 10312 D4 Back to the beginning ~ ~ 0 -1 10304 D10 ~ crack~ 524288 -1 10302 E door~ You see an oak door. ~ E picture~ This is a picture of fresh cut flowers in a glass vase. It seems to be hanging here just to cover a huge crack. That crack is so large, you can probably squeeze through it! Perhaps you should look closer at the crack. HINT: type CRACK. ~ E crack~ This is a huge CRACK, you could probably squeeze through it. ~ E wall~ This is a picture of fresh cut flowers in a glass vase. It seems to be hanging here just to cover a huge crack. That crack is so large, you can probably squeeze through it! Perhaps you should look closer at the crack. HINT: type CRACK. ~ S #10314 A Marble Corridor~ This room will teach you several commands to check your statistics and character health. These commands are SCORE, EQUIPMENT, INVENTORY, and LEVEL. Score is used by typing SC, it tells you all the basic statistics about your character. Equipment is used by typing EQ, this shows you all the items you are currently wearing. Inventory is used by typing I, and shows you all items you are carrying other than your worn equipment. Level is used by typing LEVEL, it show your current level, your current experience points, and the experience needed for the next few levels. Use the help menu to get more information on the topics covered here, type HELP . ~ 0 3145736 0 D0 Preparing for combat ~ ~ 0 -1 10315 D2 The Reading Room ~ ~ 0 -1 10304 S #10315 Preparing for combat~ The time is drawing near to experience combat. Directly below you now is the Chadoyn Pit, the home of a creature which will assist you in learning how to initiate combat. The Chadoyn is not aggressive, which means you must begin the fight. There are many ways to start a fight, the quickest way is to type KILL . As you gain skills and spells, you may find many of them are also capable of initiating combat. Some of the more popular spells used to start an attack are DISPEL MAGIC, SLEEP, CHARM PERSON, BLINDNESS, WEAKEN, CURSE, and FAERIE FIRE. Some of the most popular skills used to begin an attack are STEAL and BACKSTAB. ** These skills and spells WILL also begin an attack on a player ** Wands, staves and scrolls may also be used to start fights. ~ 0 3145736 0 D0 A Marble Corridor ~ ~ 0 -1 10317 D2 A Marble Corridor ~ ~ 0 -1 10314 D5 A Dank Pit ~ ~ 0 -1 10316 S #10316 A Dank Pit~ This room explains about WIMPY, FLEE, and RECALL as a way to leave from combat. Wimpy is an automatic withdrawal from a fight when your hitpoints reach a set minimum. To set your wimpy, type WIMPY or WIMPY . The number being the amount of hitpoints you want remaining when you leave the battle. You will lose experience for wimpying out of a fight, but the amount of experience lost will generally be less then the amount lost from death. You may also manually withdraw from a fight with flee. To use flee, just type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing will cost you loss of experience. You may also "recall" from a fight. This is done with the spell "word of recall" or reciting a recall scroll. You lose more experience when you recall from a fight then when you use wimpy or flee. Recall should be used as a last resort. ~ 0 3145740 0 D1 A Dank Pit ~ ~ 0 -1 10308 D4 Preparing for combat ~ ~ 0 -1 10315 S #10317 A Marble Corridor~ Congratulations! You have come far in your training. Your next step is getting your equipment from the cage mobs for your chosen class. North of here is the Academy Healer, Lord Toric. He will cast spells on you, to help with your fights. Sit with him until you are ready to proceed in your training. ~ 0 3146760 0 D0 The Academy Healer ~ ~ 0 -1 10319 D2 Preparing for combat ~ ~ 0 -1 10315 S #10318 Hall of the Warrior~ You see shields of every make and shape mounted on the walls here. Donated by the warriors who have passed through these hallowed halls before you. The clash and ring of steel can be heard coming from the floor beneath you. ~ 0 3146760 0 D5 Chamber of Trials for Warriors ~ ~ 0 -1 10325 S #10319 The Academy Healer~ This is a healer. You will find many of them throughout the game. Their purpose is to cast spells of armor, bless, cure blindness, cure poison, cure light, and refresh. The healer casts these spells randomly to the characters in the room. Some healers have programs that will allow you to purchase certain spells for coins. Others have programs that will give you a spell when you say a certain word or phrase, or do a certain social to them. It is important to look at mobiles to read their descriptions. Many will have hints in their descriptions that will tell you what to say or do to get their favor. ~ 0 1049612 0 D0 The Room of Portals ~ ~ 16777216 -1 10355 D2 A Marble Corridor ~ ~ 0 -1 10317 S #10320 Hall of the Druid~ Walking along this hall is strangely reminiscent of a stroll through a lush forest. A light breeze touches your cheek and you look twice to make sure you are indeed in Darkhaven Academy. You see a soft glow coming from the floor. ~ 0 3146752 0 D5 Chamber of Trials for Druids ~ ~ 0 -1 10326 S #10321 Hall of the Vampire~ The hall is so dimly lit here that details are hard to discern. The rustle of dead leaves, blowing in the wind, fills your ears. As you grow to realize they are more whispers than leaves, you find yourself compelled. Willingly, you proceed to their source. ~ 0 3146760 0 D5 Chamber of Trials for Vampires ~ ~ 0 -1 10327 S #10322 Hall of the Thief~ You have the distinct feeling that you are not the only person here. Every now and then you catch glimpses of shadows dancing across the wall. You can feel a slight breeze, as if someone has passed close by you. Upon searching the area, you confirm you are the only person in sight. ~ 0 3146760 0 D5 Chamber of Trials for Thieves ~ ~ 0 -1 10328 S #10323 Hall of the Mage~ The pungent odour of sulphur is dominant here. Fine mists cover the floor, and a harsh chanting seems to be coming from all around you. Thunder claps and bursts of light can be seen and heard coming from below you. ~ 0 3146760 0 D5 Chamber of Trials for Mages ~ ~ 0 -1 10329 S #10324 Hall of the Cleric~ A feeling of utter peace and tranquility fills your spirit, ahead you see the horrors of your nightmares come to life, not giving them a second glance you pass right through them to fulfill your destiny. ~ 0 3146760 0 D5 Chamber of Trials for Clerics ~ ~ 0 -1 10330 S #10325 Chamber of Trials for Warriors~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10339 D1 A cage ~ ~ 0 -1 10342 D2 A cage ~ ~ 0 -1 10340 D3 A cage ~ ~ 0 -1 10341 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10326 Chamber of Trials for Druids~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10343 D1 A cage ~ ~ 0 -1 10346 D2 A cage ~ ~ 0 -1 10344 D3 A cage ~ ~ 0 -1 10345 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10327 Chamber of Trials for Vampires~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10347 D1 A cage ~ ~ 0 -1 10350 D2 A cage ~ ~ 0 -1 10348 D3 A cage ~ ~ 0 -1 10349 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10328 Chamber of Trials for Thieves~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10351 D1 A cage ~ ~ 0 -1 10354 D2 A cage ~ ~ 0 -1 10352 D3 A cage ~ ~ 0 -1 10353 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10329 Chamber of Trials for Mages~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10335 D1 A cage ~ ~ 0 -1 10338 D2 A cage ~ ~ 0 -1 10336 D3 A cage ~ ~ 0 -1 10337 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10330 Chamber of Trials for Clerics~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146760 0 D0 A cage ~ ~ 0 -1 10332 D1 A cage ~ ~ 0 -1 10334 D2 A cage ~ ~ 0 -1 10333 D3 A cage ~ ~ 0 -1 10331 D5 A Stone Corridor ~ ~ 0 -1 10356 S #10331 Clerics West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Clerics ~ ~ 0 -1 10330 S #10332 Clerics North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE . Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials for Clerics ~ ~ 0 -1 10330 S #10333 Clerics South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Clerics ~ ~ 0 -1 10330 S #10334 Clerics East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Clerics ~ ~ 0 -1 10330 S #10335 Mages North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE . Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials for Mages ~ ~ 0 -1 10329 S #10336 Mages South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Mages ~ ~ 0 -1 10329 S #10337 Mages West Room~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Mages ~ ~ 0 -1 10329 S #10338 Mages East Room~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Mages ~ ~ 0 -1 10329 S #10339 Warriors North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE . Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials for Warriors ~ ~ 0 -1 10325 S #10340 Warriors South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Warriors ~ ~ 0 -1 10325 S #10341 Warriors West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Warriors ~ ~ 0 -1 10325 S #10342 Warriors East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Warriors ~ ~ 0 -1 10325 S #10343 Druids North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE . Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials for Druids ~ ~ 0 -1 10326 S #10344 Druids South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Druids ~ ~ 0 -1 10326 S #10345 Druids West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Druids ~ ~ 0 -1 10326 S #10346 Druids East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Druids ~ ~ 0 -1 10326 S #10347 Vampires North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE . Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials for Vampires ~ ~ 0 -1 10327 S #10348 Vampires South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Vampires ~ ~ 0 -1 10327 S #10349 Vampires West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Vampires ~ ~ 0 -1 10327 S #10350 Vampires East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Vampires ~ ~ 0 -1 10327 S #10351 Thieves North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials for Thieves ~ ~ 0 -1 10328 S #10352 Thieves South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials for Thieves ~ ~ 0 -1 10328 S #10353 Thieves West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials for Thieves ~ ~ 0 -1 10328 S #10354 Thieves East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials for Thieves ~ ~ 0 -1 10328 S #10355 The Room of Portals~ This is the portal room which leads to the training hall for each of the classes. Prepare to be transferred once your presence is noticed. It may take a few moments, so please be patient. Should you decide you are not ready to face the Chamber of Trials, you can return to the south. You notice a large certificate on the wall; at least you have something to read while you wait. ~ 0 3146764 0 D2 The Academy Healer ~ ~ 0 -1 10319 E certificate wall~ I have enjoyed writing the revision of the Darkhaven Academy. I wanted the new players armed with as much information as possible before venturing into the open game. Take your time here, learning the commands and seeing how the programs on the mobs and items work. It will help you later in your travels. If you have trouble understanding anything you find in the Academy, type WHO 51 and ask an immortal for assistance. I wish you well in your adventuring. May you enjoy many hours of joy and develop many friendships. Warm Huggles, Brittany Seccunda-DethBlayde February 9, 1996 ** Please be sure to read HELP RULES STAKE prior to engaging in fighting. ** Staking a mob is illegal, as is stealing a kill. ~ > speech_prog p temporarily out of order~ if class ($r) == Mage mpechoat $r The ground opens beneath you! You drop into the Mages portal. mpechoat $r You land in the Mages Hall with a bounce. mptransfer $r 10323 mpat $r mpforce $r bounce endif if class ($r) == Cleric mpechoat $r The ground opens beneath you! You drop into the Clerics portal. mpechoat $r You land in the Clerics Hall with a bounce. mptransfer $r 10324 mpat $r mpforce $r bounce endif if class ($r) == Warrior mpechoat $r The ground opens beneath you! You drop into the Warriors portal. mpechoat $r You land in the Warriors Hall with a bounce. mptransfer $r 10318 mpat $r mpforce $r bounce endif if class ($r) == Vampire mpechoat $r The ground opens beneath you! You drop into the Vampires portal. mpechoat $r You land in the Vampires Hall with a bounce. mptransfer $r 10321 mpat $r mpforce $r bounce endif if class ($r) == Druid mpechoat $r The ground opens beneath you! You drop into the Druids portal. mpechoat $r You land in the Druids Hall with a bounce. mptransfer $r 10320 mpat $r mpforce $r bounce endif if class ($r) == Ranger mpechoat $r The ground opens beneath you! You drop into the Rangers portal. mpechoat $r You land in the Rangers Hall with a bounce. mptransfer $r 10391 mpat $r mpforce $r bounce endif if class ($r) == Thief mpechoat $r The ground opens beneath you! You drop into the Thieves portal. mpechoat $r You land in the Thieves Hall with a bounce. mptransfer $r 10322 mpat $r mpforce $r bounce endif ~ | S #10356 A Stone Corridor~ This is the stage of your training where you may begin to feel pangs of hunger and a parched throat. In other words, you need food and drink. To the east is the Darkhaven Supply Store. You may purchase water and some meat. Once you have eaten and drunk, you will be ready to proceed north. ~ 0 3145736 0 D0 A Stone Corridor ~ ~ 0 -1 10358 D1 To the east is the Darkhaven Academy Supply Store. ~ ~ 0 -1 10357 S #10357 Darkhaven Academy Supply Store~ This is a regular shop, you type LIST to see what you can purchase and BUY to make the purchase. Like many other places in the game, you may bribe the storekeeper to give you an item. There are many mobs in this world that will sell you keys, items or information in exchange for a few gold coins. Be sure to look at the mobiles for hints on these types of programs. ~ 0 3146760 0 D3 A Stone Corridor can be seen to the west. ~ ~ 0 -1 10356 S #10358 A Stone Corridor~ In this part of the academy you will learn about the Death Trap, more commonly known as a DT. A death trap is exactly as its name states, a room that causes your death. Unlike a regular death, you do not lose your hitpoints and you do not leave a corpse behind. All the items you were wearing and carrying are destroyed. You do not leave a corpse behind. You are then transported back to the Temple in Darkhaven. Going west will give you more information about death traps. ~ 0 3145736 0 D0 A Stone Corridor ~ ~ 0 -1 10360 D2 A Stone Corridor ~ ~ 0 -1 10356 D3 This is a DEATH TRAP!! The only one in the game that won't kill you! ~ ~ 0 -1 10359 S #10359 Slow Death~ This is what you will see if you stumble into a death trap. As previously stated, a DT kills instantaneously and destroys any and all equipment you have at the time. Hints as to the placement of a death trap are sometimes given in the room that preceeds them. Also remember to use "exit" and "look" to find these deadly rooms. Note: no DTS are found in Darkhaven. ~ 0 3145736 0 D1 A Stone Corridor ~ ~ 0 -1 10358 S #10360 A Stone Corridor~ One final challenge remains for you. Then you may enter the battlegrounds to further hone your combat skills. To the west is a creature that holds the visor of completion. Kill him and it is yours. ~ 0 3145736 0 D2 A Stone Corridor ~ ~ 0 -1 10358 D3 A Final Test ~ ~ 0 -1 10361 S #10361 A Final Test~ You can hear the clash of steel and chanting coming from somewhere above you. This room smells of decay. The walls are dripping with some sort of green ichor. It looks as if it is burning right through. You see a flash of light from the above, then it is gone. ~ 0 3145736 0 D1 ~ ~ 0 -1 10360 D4 A door leading to the Battlegrounds ~ ~ 3 -1 10362 > act_prog P from the east.~ if mobinroom(10344) < 1 mpmload 10344 endif ~ > rand_prog 50~ if mobinroom(10344) < 1 mpmload 10344 endif ~ | S #10362 In the middle of the eastern wall~ This is the Academy entrance to the Battleground. Below here is the lower level of the Academy. The battleground were supplied to allow you to further hone the combat skills learned in your schooling. Kill the beasts that wander here. If you wish to leave, exiting up will take you to Lord Toric. ~ 0 3145740 0 D0 ~ ~ 0 -1 10363 D2 ~ ~ 0 -1 10365 D3 ~ ~ 0 -1 10369 D4 ~ ~ 16777216 -1 10319 D5 A door that leads to the lower level of the Academy ~ ~ 3 -1 10361 S #10363 Along the eastern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10364 D2 ~ ~ 0 -1 10362 D3 ~ ~ 0 -1 10370 D4 ~ ~ 16777216 -1 10319 S #10364 North-East Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D2 ~ ~ 0 -1 10363 D3 ~ ~ 0 -1 10371 D4 ~ ~ 16777216 -1 10319 S #10365 Along the eastern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10362 D2 ~ ~ 0 -1 10366 D3 ~ ~ 0 -1 10368 D4 ~ ~ 16777216 -1 10319 S #10366 South-East Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10365 D3 ~ ~ 0 -1 10367 D4 ~ ~ 16777216 -1 10319 S #10367 Along the southern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10368 D1 ~ ~ 0 -1 10366 D3 ~ ~ 0 -1 10376 D4 ~ ~ 16777216 -1 10319 S #10368 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10369 D1 ~ ~ 0 -1 10365 D2 ~ ~ 0 -1 10367 D3 ~ ~ 0 -1 10375 D4 ~ ~ 16777216 -1 10319 S #10369 Mid-way in the Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145740 0 D0 ~ ~ 0 -1 10370 D1 ~ ~ 0 -1 10362 D2 ~ ~ 0 -1 10368 D3 ~ ~ 0 -1 10374 D4 ~ ~ 16777216 -1 10319 S #10370 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10371 D1 ~ ~ 0 -1 10363 D2 ~ ~ 0 -1 10369 D3 ~ ~ 0 -1 10373 D4 ~ ~ 16777216 -1 10319 S #10371 Along the northern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D1 ~ ~ 0 -1 10364 D2 ~ ~ 0 -1 10370 D3 ~ ~ 0 -1 10372 D4 ~ ~ 16777216 -1 10319 S #10372 In the middle of the northern wall~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D1 ~ ~ 0 -1 10371 D2 ~ ~ 0 -1 10373 D3 ~ ~ 0 -1 10381 D4 ~ ~ 16777216 -1 10319 S #10373 Central Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? You can hear a load wail of pain coming from somewhere below! Yet another sound catches your attention, as someone succumbs to death. ~ 0 3145736 0 D0 ~ ~ 0 -1 10372 D1 ~ ~ 0 -1 10370 D2 ~ ~ 0 -1 10374 D3 ~ ~ 0 -1 10380 D4 ~ ~ 16777216 -1 10319 D5 Below is a dark, muddy tunnel, leading deep underground. ~ ~ 16777216 -1 10406 S #10374 The Center of the Battlegrounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10373 D1 ~ ~ 0 -1 10369 D2 ~ ~ 0 -1 10375 D3 ~ ~ 0 -1 10379 D4 ~ ~ 16777216 -1 10319 S #10375 Central Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10374 D1 ~ ~ 0 -1 10368 D2 ~ ~ 0 -1 10376 D3 ~ ~ 0 -1 10378 D4 ~ ~ 16777216 -1 10319 S #10376 In the middle of the southern wall~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10375 D1 ~ ~ 0 -1 10367 D3 ~ ~ 0 -1 10377 D4 ~ ~ 16777216 -1 10319 S #10377 Along the southern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10378 D1 ~ ~ 0 -1 10376 D3 ~ ~ 0 -1 10386 D4 ~ ~ 16777216 -1 10319 S #10378 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10379 D1 ~ ~ 0 -1 10375 D2 ~ ~ 0 -1 10377 D3 ~ ~ 0 -1 10385 D4 ~ ~ 16777216 -1 10319 S #10379 Mid-way in the Battlegrounds~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10380 D1 ~ ~ 0 -1 10374 D2 ~ ~ 0 -1 10378 D3 ~ ~ 0 -1 10384 D4 ~ ~ 16777216 -1 10319 S #10380 Battle Grounds~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10381 D1 ~ ~ 0 -1 10373 D2 ~ ~ 0 -1 10379 D3 ~ ~ 0 -1 10383 D4 ~ ~ 16777216 -1 10319 S #10381 Along the northern wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D1 ~ ~ 0 -1 10372 D2 ~ ~ 0 -1 10380 D3 ~ ~ 0 -1 10382 D4 ~ ~ 16777216 -1 10319 S #10382 North-West Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145740 0 D0 ~ ~ 16777219 -1 10300 D1 ~ ~ 0 -1 10381 D2 ~ ~ 0 -1 10383 D4 ~ ~ 16777216 -1 10319 > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ > entry_prog 100~ if ispc($n) if level($n) == 1 mpechoat $n _whi You cannot proceed until you have reached level 2! mpechoat $n _whi I shall return you to Tsythia promptly. mptransfer 0.$n 10300 mpat 10300 mpforce 0.$n look endif endif ~ | S #10383 Along the western wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10382 D1 ~ ~ 0 -1 10380 D2 ~ ~ 0 -1 10384 D4 ~ ~ 16777216 -1 10319 S #10384 In the middle of the western wall~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. ~ 0 3145736 0 D0 ~ ~ 0 -1 10383 D1 ~ ~ 0 -1 10379 D2 ~ ~ 0 -1 10385 D4 ~ ~ 16777216 -1 10319 S #10385 Along the western wall~ You hear the howl of some unnatural beast echo off the walls. The ground is stained with dried blood, looking closer you see tracks of some sort of creature ... but what? ~ 0 3145736 0 D0 ~ ~ 0 -1 10384 D1 ~ ~ 0 -1 10378 D2 ~ ~ 0 -1 10386 D4 ~ ~ 16777216 -1 10319 S #10386 South-West Corner~ This area will allow you to further hone your combat skills. Kill the beasts that wander here. If you wish to leave, exiting up will take you to the room for Toric, the Lord of Healing, in the Darkhaven Academy. You see some strange symbols glowing in the ground here. They look like RUNES. ~ 0 3145736 0 D0 West Wall ~ ~ 0 -1 10385 D1 East Wall ~ ~ 0 -1 10377 D4 The Temple Of Darkhaven ~ ~ 16777216 -1 10319 D5 ~ ~ 3 -1 10392 E Runes~ Going down into this hole will take you to the domain of the Naga. Be careful they are aggressive, proceed at your own risk!. ~ S #10387 Rangers South Cage~ The stench of rotting corpses assaults your senses. Bits of bone and pieces of rusted armor are strewn about the cage. Remember, kill, loot the corpse, then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse sacrificed automatically at the mobiles death. You must use caution when using autosac as items still inside the corpse are also sacrificed. Even if you have CONFIG +AUTOLOOT, there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse. ~ 0 3145736 0 D0 Chamber of Trials ~ ~ 0 -1 10305 S #10388 Rangers East Cage~ The cage mobs are all named "cage" in addition to their actual name. This mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in addition to the actual name of the item. ~ 0 3145736 0 D3 Chamber of Trials ~ ~ 0 -1 10305 S #10389 Rangers North Cage~ As you loot the corpses you will be collecting your equipment, you need to learn the commands for using your equipment. The commands are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment from a corpse you type GET CORPSE. To get an item from the ground you type GET . To drop a piece of equipment from your inventory, type DROP . To wear an item, type WEAR or WEAR ALL. To wield a weapon, type WIELD . You may not wield a weapon if you are already wielding one, you must first remove the weapon you are using. To remove a weapon or item, type REMOVE . Many pieces of equipment may be damaged and repaired. To see the condition of a piece of equipment, type EXAM . If is it in need of repair, you need to find a blacksmith. Once in the room with the blacksmith, remove item to inventory and type REPAIR . ~ 0 3145736 0 D2 Chamber of Trials ~ ~ 0 -1 10305 S #10390 Rangers West Cage~ Kill this "cage" mob, remove the "academy" equipment from the corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it. To use, type SAC CORPSE. You may also sacrifice unwanted items, by first dropping them on the ground, then typing SAC . For more information on sacrifice, see the help. ~ 0 3145736 0 D1 Chamber of Trials ~ ~ 0 -1 10305 S #10391 Hall of the Ranger~ The freedom of the wild, always has it fascinated you. To be free in the land, independent of cities and civilizations. These thoughts flood your mind as you walk this hallway. ~ 0 3146764 0 D5 Chamber of Trials for Rangers ~ ~ 0 -1 10305 S #10392 In a Humid Cavern.~ You are standing in an underground cavern, moss is prevalent along the ceiling and walls. A steady dripping is echoing through the area and seems to be coming from everywhere. ~ 0 3145741 0 D3 ~ ~ 0 -1 10393 D4 ~ ~ 3 -1 10386 > entry_prog 100~ if level($n) < 4 mpechoat $n This dark cavern is full of aggressive mobs! Perhaps you should mpechoat $n return to the battle grounds until you are more experienced. else if level($n) > 10 mpechoat $n This dark cavern is meant for adventurer's less experienced than mpechoat $n yourself. Perhaps you should try a more challenging area. else endif endif ~ | S #10393 In the Cavern~ The steady sound of hissing can be heard in the distance. The air here is extremely humid, you are finding it very difficult to breathe. ~ 0 3145737 0 D1 ~ ~ 0 -1 10392 D2 ~ ~ 0 -1 10394 S #10394 In the Cavern~ You feel as if you are being pulled into the mire, the constant dampness of the cavern has caused the ground to be turned into a mud bog. ~ 0 3145737 0 D0 ~ ~ 0 -1 10393 D1 ~ ~ 0 -1 10395 D3 ~ ~ 0 -1 10396 S #10395 Deeper in the Cavern~ The steady sound of hissing can be heard in the distance, closer actually than you would like. The air here is humid and breathing is difficult. ~ 0 3145737 0 D2 ~ ~ 0 -1 10397 D3 ~ ~ 0 -1 10394 S #10396 In the Cavern~ You feel you are being pulled into the mire, the constant dampness and humidity have caused the ground to be transformed into a mud bog. ~ 0 3145737 0 D1 ~ ~ 0 -1 10394 S #10397 Cove of the Queen~ You have inadvertently stumbled upon the cove of the Queen of the Nagas. This room is littered with bloated corpses of adventurers who have been reported lost in the past few days. ~ 0 3145737 0 D0 ~ ~ 0 -1 10395 S #10398 DELETE THIS ROOM~ This room is for questions and problems you may find as a new player. All level of players are welcome to post questions/suggestions here. If you are between level 1 and level 10, you may receive a piece of note paper and a quill to write with by typing: NOD If you are above level 10 and wish to post here, you can buy note paper in Darkhaven. Please type HELP NOTE to learn how to write a note. There is no use of profanity on this or any note board. **--** Any note posted here may be removed at any time. **--** ~ 0 3211276 0 D3 Entrance to Darkhaven Academy ~ ~ 0 -1 10300 > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ > act_prog p nods solemnly.~ if isnpc($n) else if level($n) > 10 mpechoat $n You are too high a level to receive supplies here. else mpechoat $n Here, let me set you up with supplies! mpoload 36 1 mpoload 37 1 give note $n give quill $n mpforce $n hold note mpechoat $n There, now type NOTE WRITE to get into note editor. endif endif ~ > entry_prog 100~ if ispc($n) if level($n) == 1 mpforce $n config -brief endif endif ~ | S #10399 Blazing Chamber~ This chamber is covered with runes of warding and power a ball of scrying hovers in front of Scarab's throne. The throne is made from the bones of his mortal self before he passed onto the realm of immortality. Looking you discover a t.v. and vcr behind the throne for use when the Realms are not in need of the Lord of Dark Magic. ~ 0 2097164 0 > act_prog p purge~ mppurge mpecho The room is purged! ~ | S #10400 Hall of the Augurer~ This chamber is filled with an aura of utter calmness and peace. The walls are painted a soft hue, adding to the affect. Here is were the Augurers come to meditate and reflect upon their activities of the day. Small, spartan cots line the walls, each well-padded to make a comfortable resting place for an exhausted adventurer. ~ 0 3146764 0 D5 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 E cots~ Several cots line each wall. They look like they are very comfortable. ~ E walls~ The walls are painted a soft blue, adding a calm feeling to the place. ~ S #10401 Chamber of Trials for Augurers~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 3146764 0 D0 A cage. ~ ~ 0 -1 10402 D1 A cage. ~ ~ 0 -1 10403 D2 A cage. ~ ~ 0 -1 10404 D3 A cage. ~ ~ 0 -1 10405 D5 A Stone Corridor. ~ ~ 0 -1 10356 S #10402 Augurers North Cage~ As you loot the corpses you will collect basic Academy equipment. The commands for using your new belongings are: GET, DROP, WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. "Get " or "get corpse" takes an object from the ground or from a corpse and places it into your inventory. To wear an item from your inventory type "wear item", and to remove it and return it to your inventory type "remove ". To drop an item in your inventory, type "drop ". To wield a weapon, type "wield ". Many items may be damaged and repaired. To see an item's condition, type "exam ". To repair an item type "repair " at a blacksmith. ~ 0 3145740 0 D2 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 S #10403 Augurers East Cage~ Kill this "cage" mob, remove the "academy" equipment from its corpse, and then sacrifice the corpse. Sacrifice is as the name states, you sacrifice the corpse to the gods and they reward you for it (albeit minorly). To use, type 'sac corpse'. You may also sacrifice unwanted items by first dropping them and then typing 'sac '. See 'help sacrifice' for information. ~ 0 3145740 0 D3 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 S #10404 Augurers South Cage~ The stench of rotting corpses assaults your nostrils, while bits of bone and pieces of rusted armor are strewn about the cage. Remember - kill, loot the corpse, then sacrifice the corpse. You may type 'config +autosac' to have all corpse sacrificed automatically when you kill the creature. You must use caution when using autosac, as items still inside the corpse are also sacrificed. Even if you have 'config +autloot', there are times when your hands are full or you have reached maximum weight and will be unable to get everything from the corpse automatically. ~ 0 3145740 0 D0 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 S #10405 Augurers West Cage~ The cage mobs are all named "cage" in addition to their actual name, thus these creatures can be killed using 'kill cage' or 'kill kobold'. All the other cage mobs are similarly named. The mobs in the battlegrounds will all be referred to as "arena" in addition to their name. Also, all equipment available in the Academy is named "academy". You can 'wear academy' or 'remove academy' in addition to the actual name of the item. ~ 0 3145740 0 D1 Chamber of Trials for Augurers. ~ ~ 0 -1 10401 S #10406 A dark tunnel below the Battlegrounds~ You have left the relative saftey of the battlegrounds above. A thick stench of death, moisture, and heat mix to assault your every breath. The walls of this tunnel are covered with a slimy layer of a liquid similar to sweat. Below your feet, the ground seems to sink slightly, barely handling your weight. Crudely carved tunnels lead deeper into this underground chamber to the southwest and southeast. ~ 0 3145737 13 D4 Above you is the Darkhaven Academy battlegrounds. ~ ~ 16777216 -1 10373 D8 To the southeast is a tunnel leading away from the Battlegrounds. ~ ~ 0 -1 10407 D9 To the southwest is a tunnel leading away from the Battlegrounds. ~ ~ 0 -1 10427 S #10407 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds. ~ 0 3145737 13 D2 ~ ~ 0 -1 10408 D7 ~ ~ 0 -1 10406 S #10408 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10407 D1 ~ ~ 0 -1 10409 S #10409 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds far towards the north. ~ 0 3145737 13 D2 ~ ~ 0 -1 10410 D3 ~ ~ 0 -1 10408 S #10410 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10409 D2 ~ ~ 0 -1 10411 S #10411 A dark tunnel below the Battlegrounds~ You have entered a opening in the rock, and can see a large cavern to the east. Sounds echo around you, coming from everywhere and nowhere. This place gives you a sick feeling in the pit of your stomach. ~ 0 3145737 13 D0 ~ ~ 0 -1 10410 D2 ~ ~ 0 -1 10412 D3 ~ ~ 0 -1 10420 D9 ~ ~ 0 -1 10416 S #10412 A dark tunnel below the Battlegrounds~ The tunnel stops abruptly at the southern wall. There are several openings leading away from the tunnel, into a large cavern. You can hear a lot of noise in the area, and none of it sounds pleasant. ~ 0 3145737 13 D0 ~ ~ 0 -1 10411 D3 ~ ~ 0 -1 10416 D7 ~ ~ 0 -1 10420 D9 ~ ~ 0 -1 10413 S #10413 A hollow cavern deep underground~ Booming echoes overwhelm your senses. Loud dripping, sounding like many large hammers crashing against the stone walls, assault your every moment. Cries of death surround and torment you. You get a distinct urge to move away from here as quickly, and unnoticed, as possible. ~ 0 3145737 13 D0 ~ ~ 0 -1 10416 D3 ~ ~ 0 -1 10414 D6 ~ ~ 0 -1 10412 D7 ~ ~ 0 -1 10417 S #10414 A hollow cavern deep underground~ The sounds seem to coalesces here, making one noise indistinguishable from the next. The cavern wall to the south seems to be sweating, drips of water roll down its face, collecting in a puddle at your feet. You have a desire to leave this place, and venture somewhere less deafening. ~ 0 3145737 13 D0 ~ ~ 0 -1 10417 D1 ~ ~ 0 -1 10413 D3 ~ ~ 0 -1 10415 D6 ~ ~ 0 -1 10416 D7 ~ ~ 0 -1 10418 S #10415 A hollow cavern deep underground~ Booming echoes overwhelm your senses. Loud dripping, sounding like many large hammers crashing against the stone walls, assault your every moment. Cries of death surround and torment you. You get a distinct urge to move away from here as quickly, and unnoticed, as possible. ~ 0 3145737 13 D0 ~ ~ 0 -1 10418 D1 ~ ~ 0 -1 10414 D6 ~ ~ 0 -1 10417 D7 ~ ~ 0 -1 10419 S #10416 A hollow cavern deep underground~ You sink a few inches into the mud that makes up the floor of this cavern. Darkness and noise punctuate the devestating nothingness that fills this space. If there is life to be found in this place, you are sure you do not want to run across it. ~ 0 3145737 13 D0 ~ ~ 0 -1 10420 D1 ~ ~ 0 -1 10412 D2 ~ ~ 0 -1 10413 D3 ~ ~ 0 -1 10417 D6 ~ ~ 0 -1 10411 D7 ~ ~ 0 -1 10421 D9 ~ ~ 0 -1 10414 S #10417 A hollow cavern deep underground~ As you wander through the muggy darkness, your nose detects the musty scents of fungus and decay as your passing stirs the still air. The sounds of battle echo around you as you continue your journey through the gloom, loud enough to make you believe that around the next corner you may find two combatents struggling for life. You continue onwards through the gloom, your senses screaming for you to flee before it's too late. ~ 0 3145737 13 D0 ~ ~ 0 -1 10421 D1 ~ ~ 0 -1 10416 D2 ~ ~ 0 -1 10414 D3 ~ ~ 0 -1 10418 D6 ~ ~ 0 -1 10420 D7 ~ ~ 0 -1 10422 D8 ~ ~ 0 -1 10413 D9 ~ ~ 0 -1 10415 S #10418 A hollow cavern deep underground~ Hollow and barren of color and light, this place is overwhelming with sounds and moisture. The sound of water dripping and wails of pain and death can be heard all around you. Whatever resides in this awful place does not welcome strangers. ~ 0 3145737 13 D0 ~ ~ 0 -1 10422 D1 ~ ~ 0 -1 10417 D2 ~ ~ 0 -1 10415 D3 ~ ~ 0 -1 10419 D6 ~ ~ 0 -1 10421 D7 ~ ~ 0 -1 10423 D8 ~ ~ 0 -1 10414 S #10419 A dark tunnel below the Battlegrounds~ The tunnel stops abruptly at the southern wall. There are several openings leading away from the tunnel, into a large cavern. You can hear a lot of noise in the area, and none of it sounds pleasant. ~ 0 3145737 13 D0 ~ ~ 0 -1 10423 D1 ~ ~ 0 -1 10418 D6 ~ ~ 0 -1 10422 D8 ~ ~ 0 -1 10415 S #10420 A hollow cavern deep underground~ Hollow and barren of color and light, this place is overwhelming with sounds and moisture. The sound of water dripping and wails of pain and death can be heard all around you. Whatever resides in this awful place does not welcome strangers. ~ 0 3145737 13 D1 ~ ~ 0 -1 10411 D2 ~ ~ 0 -1 10416 D3 ~ ~ 0 -1 10421 D8 ~ ~ 0 -1 10412 D9 ~ ~ 0 -1 10417 S #10421 A hollow cavern deep underground~ To the north is a craggy rock wall of the cavern, covered in a slimy film of an unknown source. From all directions you are assaulted by howls of pain, and cries of death. Moisture clings to your skin, making you feel much hotter then you should for the air temperature. ~ 0 3145737 13 D1 ~ ~ 0 -1 10420 D2 ~ ~ 0 -1 10417 D3 ~ ~ 0 -1 10422 D8 ~ ~ 0 -1 10416 D9 ~ ~ 0 -1 10418 S #10422 A hollow cavern deep underground~ You sink a few inches into the mud that makes up the floor of this cavern. Darkness and noise punctuate the devestating nothingness that fills this space. If there is life to be found in this place, you are sure you do not want to run across it. ~ 0 3145737 13 D1 ~ ~ 0 -1 10421 D2 ~ ~ 0 -1 10418 D3 ~ ~ 0 -1 10423 D8 ~ ~ 0 -1 10417 D9 ~ ~ 0 -1 10419 S #10423 A dark tunnel below the Battlegrounds~ You have entered a opening in the rock, and can see a large cavern to the west. Sounds echo around you, coming from everywhere and nowhere. This place gives you a sick feeling in the pit of your stomach. ~ 0 3145737 13 D0 ~ ~ 0 -1 10424 D1 ~ ~ 0 -1 10422 D2 ~ ~ 0 -1 10419 D8 ~ ~ 0 -1 10418 S #10424 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10425 D2 ~ ~ 0 -1 10423 S #10425 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds far towards the north. ~ 0 3145737 13 D1 ~ ~ 0 -1 10426 D2 ~ ~ 0 -1 10424 S #10426 A dark tunnel below the Battlegrounds~ Darkness engulfs this tunnel, making it impossible to see without a light source. Water drips slowly down the tunnel walls, adding to the moisture in the soil and humidity in the air. This place does appear to be very welcoming. ~ 0 3145737 13 D0 ~ ~ 0 -1 10427 D3 ~ ~ 0 -1 10425 S #10427 A dark tunnel below the Battlegrounds~ The walls of this tunnel are close, barely allowing you passage. The earth under your feet is damp and sticking to your boots. A squeal can be heard coming from the south. You may want to return back to the safety of the Battlegrounds. ~ 0 3145737 0 D2 ~ ~ 0 -1 10426 D6 ~ ~ 0 -1 10406 S #10429 Not currently used~ ~ 0 1075838980 1 S #10498 Floating in a void~ ~ 0 1073741828 1 S #10499 Chamber of the Watch~ Here reside the watchers of the gateway between the Realms and the outside world, and from here all new adventurers are observed and noted by the inhabitants herein. ** This room should *not* be used for any activities of any kind other than those of the two mobs residing here. Do not ever move or purge either of these mobiles if the pre-auth system is used. ** ~ 0 1075838980 1 S #0 #RESETS M 0 10399 1 10300 D 0 10300 2 1 M 0 10340 1 10303 M 0 10333 1 10305 M 0 10394 1 10306 M 0 10345 1 10308 E 1 10345 1 3 D 0 10309 0 1 D 0 10310 2 1 D 0 10312 3 1 D 0 10313 1 1 M 0 10352 1 10318 M 0 10342 1 10319 M 0 10354 1 10320 M 0 10353 1 10321 M 0 10351 1 10322 M 0 10349 1 10323 M 0 10350 1 10324 M 0 10334 1 10325 M 0 10335 1 10326 M 0 10336 1 10327 M 0 10337 1 10328 M 0 10338 1 10329 M 0 10339 1 10330 M 0 10326 2 10331 E 1 10306 14 3 E 1 10319 14 9 M 0 10326 2 10331 E 1 10306 14 3 E 1 10319 14 9 M 0 10305 2 10332 E 1 10302 14 13 E 1 10303 14 7 M 0 10305 2 10332 E 1 10302 14 13 E 1 10303 14 7 M 0 10312 2 10333 E 1 10304 14 6 E 1 10305 14 12 M 0 10312 2 10333 E 1 10304 14 6 E 1 10305 14 12 M 0 10319 2 10334 E 1 10300 14 14 E 1 10301 14 8 M 0 10319 2 10334 E 1 10300 14 14 E 1 10301 14 8 M 0 10306 2 10335 E 1 10302 14 13 E 1 10303 14 7 M 0 10306 2 10335 E 1 10302 14 13 E 1 10303 14 7 M 0 10313 2 10336 E 1 10304 14 6 E 1 10305 14 12 M 0 10313 2 10336 E 1 10304 14 6 E 1 10305 14 12 M 0 10327 2 10337 E 1 10306 14 3 E 1 10319 14 9 M 0 10327 2 10337 E 1 10306 14 3 E 1 10319 14 9 M 0 10320 2 10338 E 1 10300 14 14 E 1 10301 14 8 M 0 10320 2 10338 E 1 10300 14 14 E 1 10301 14 8 M 0 10307 2 10339 E 1 10302 14 13 E 1 10303 14 7 M 0 10307 2 10339 E 1 10302 14 13 E 1 10303 14 7 M 0 10314 2 10340 E 1 10304 14 6 E 1 10305 14 12 M 0 10314 2 10340 E 1 10304 14 6 E 1 10305 14 12 M 0 10328 2 10341 E 1 10306 14 3 E 1 10319 14 9 M 0 10328 2 10341 E 1 10306 14 3 E 1 10319 14 9 M 0 10321 2 10342 E 1 10300 14 14 E 1 10301 14 8 M 0 10321 2 10342 E 1 10300 14 14 E 1 10301 14 8 M 0 10308 2 10343 E 1 10302 14 13 E 1 10303 14 7 M 0 10308 2 10343 E 1 10302 14 13 E 1 10303 14 7 M 0 10315 2 10344 E 1 10304 14 6 E 1 10305 14 12 M 0 10315 2 10344 E 1 10304 14 6 E 1 10305 14 12 M 0 10329 2 10345 E 1 10306 14 3 E 1 10319 14 9 M 0 10329 2 10345 E 1 10306 14 3 E 1 10319 14 9 M 0 10322 2 10346 E 1 10300 14 14 E 1 10301 14 8 M 0 10322 2 10346 E 1 10300 14 14 E 1 10301 14 8 M 0 10309 2 10347 E 1 10302 14 13 E 1 10303 14 7 M 0 10309 2 10347 E 1 10302 14 13 E 1 10303 14 7 M 0 10316 2 10348 E 1 10304 14 6 E 1 10305 14 12 M 0 10316 2 10348 E 1 10304 14 6 E 1 10305 14 12 M 0 10330 2 10349 E 1 10306 14 3 E 1 10319 14 9 M 0 10330 2 10349 E 1 10306 14 3 E 1 10319 14 9 M 0 10323 2 10350 E 1 10300 14 14 E 1 10301 14 8 M 0 10323 2 10350 E 1 10300 14 14 E 1 10301 14 8 M 0 10310 2 10351 E 1 10302 14 13 E 1 10303 14 7 M 0 10310 2 10351 E 1 10302 14 13 E 1 10303 14 7 M 0 10317 2 10352 E 1 10304 14 6 E 1 10305 14 12 M 0 10317 2 10352 E 1 10304 14 6 E 1 10305 14 12 M 0 10331 2 10353 E 1 10306 14 3 E 1 10319 14 9 M 0 10331 2 10353 E 1 10306 14 3 E 1 10319 14 9 M 0 10324 2 10354 E 1 10300 14 14 E 1 10301 14 8 M 0 10324 2 10354 E 1 10300 14 14 E 1 10301 14 8 M 0 10343 1 10357 G 1 10316 1 G 1 10317 1 G 1 10314 1 D 0 10361 4 1 D 0 10362 5 1 M 0 10303 4 10363 M 0 10301 4 10365 M 0 10300 4 10365 M 0 10301 4 10367 M 0 10301 4 10368 M 0 10302 4 10370 M 0 10302 4 10370 M 0 10303 4 10370 M 0 10302 4 10372 M 0 10302 4 10372 M 0 10300 4 10373 M 0 10300 4 10374 M 0 10301 4 10375 M 0 10303 4 10377 M 0 10300 4 10379 M 0 10303 4 10381 D 0 10382 0 1 D 0 10386 5 1 M 0 10318 2 10387 E 1 10304 14 6 E 1 10305 14 12 M 0 10318 2 10387 E 1 10304 14 6 E 1 10305 14 12 M 0 10325 2 10388 E 1 10300 14 14 E 1 10301 14 8 M 0 10325 2 10388 E 1 10300 14 14 E 1 10301 14 8 M 0 10311 2 10389 E 1 10302 14 13 E 1 10303 14 7 M 0 10311 2 10389 E 1 10302 14 13 E 1 10303 14 7 M 0 10332 2 10390 E 1 10306 14 3 E 1 10319 14 9 M 0 10332 2 10390 E 1 10306 14 3 E 1 10319 14 9 M 0 10355 1 10391 D 0 10392 4 1 M 0 10396 4 10395 M 0 10396 4 10395 M 0 10396 4 10396 M 0 10396 4 10396 M 0 10397 1 10397 E 1 10318 2 16 O 0 10367 1 10398 M 0 10401 1 10401 M 0 10400 1 10400 M 0 10402 2 10402 E 1 10302 1 13 E 1 10303 1 7 M 0 10402 2 10402 E 1 10302 1 13 E 1 10303 1 7 M 0 10403 2 10403 E 1 10306 1 3 E 1 10319 1 9 M 0 10403 2 10403 E 1 10306 1 3 E 1 10319 1 9 M 0 10405 2 10405 E 1 10300 1 14 E 1 10301 1 8 M 0 10405 2 10405 E 1 10300 1 14 E 1 10301 1 8 M 0 10404 2 10404 E 1 10304 1 6 E 1 10305 1 12 M 0 10404 2 10404 E 1 10304 1 6 E 1 10305 1 12 M 0 10346 1 10355 M 0 10497 1 10499 M 0 10498 1 10499 O 0 10401 1 10300 O 0 10401 1 10319 O 0 10401 1 10374 O 0 10401 1 10386 O 0 10401 1 10382 O 0 10401 1 10364 O 0 10401 1 10366 O 0 10401 1 10325 O 0 10401 1 10326 O 0 10401 1 10327 O 0 10401 1 10328 O 0 10401 1 10329 O 0 10401 1 10330 O 0 10401 1 10401 O 0 10401 1 10305 M 0 10406 1 10413 M 0 10407 1 10418 M 0 10408 1 10424 M 0 10409 1 10408 M 0 10410 1 10423 M 0 10411 1 10412 M 0 10412 1 10415 M 0 10413 1 10421 M 0 10414 1 10425 M 0 10415 1 10407 M 0 10416 1 10414 M 0 10417 1 10411 M 0 10418 1 10409 M 0 10419 1 10426 M 0 10420 1 10422 M 0 10421 1 10427 S #SHOPS 10343 0 0 0 0 0 120 90 0 23 ; Zurg 10357 0 0 0 0 0 120 90 0 23 ; a tiny pixie 0 #REPAIRS 0 #SPECIALS M 10325 spec_guard M 10333 spec_cast_adept M 10334 spec_cast_adept M 10335 spec_cast_adept M 10336 spec_cast_adept M 10337 spec_cast_adept M 10338 spec_cast_adept M 10339 spec_cast_adept M 10342 spec_cast_adept M 10398 spec_cast_undead M 10401 spec_cast_adept S #$