chapter 4 "The Town Well"
Ok, so you're now all set with a bunch
of money in the bank,
light-but-decent equipment, and a thirst for more
advancement.
Let's try a quest that requires a little fancy footwork
and
little (if any) fighting.
I'm going to assume that the portal gun
portals are where the
default distribution puts them. The blue portal in the
hazlab,
the orange portal...well, you'll see.
By now you should have
Kleiner's badge. If not, go back to where I
describe how to get it. If you
sold it, go buy it back. Also, get
yourself a flashlight. I recommend
maglite, but whatever you can
find is better than nothing. Now go back to
Jennybot. Near her is
a stairwell that leads to the campus basement. Turn on
your
flashlight then go 1n, 1w, 1s, 1d, 1w of Jennybot. You're now in
the
western end of the campus basement. Note the smudged wall?
push wall
Whee! Go west until you can't go any
further, then go 1s. Lying
there is a key you'll need. Put it in your ruck,
then go north
til you can't go north any further. Note that the next couple
of
things you need to do must be done quickly. You're about to enter
a
dangerous sewer service area, and you may get blasted with harmful
steam if
you hang around too long.
Go down into the sewer area. See that pile of
crap? Search it. Bonus!
Now go east twice, up, open grate, up. You're now
back up on the
cobblestone road, but with a shiny new ring to wear or sell,
and
a key you'll need. Head to the hazlab (4s, 1w, 1s). Now, just in
case
some joker put the orange portal somewhere dangerous, you should
have
an omni handy (you can buy one from Oana). Enter the blue portal.
Unless
someone's been playing around, you should now be in an
underground
tunnel, with a large metal door to the west. There's not much
to
explore here...if you follow the tunnel north and east, you'll find
a
locked gate with a cave troll on the other side. What you really
want to do
is get past the door to the west. You got the key to this door
from the
campus underground, so go ahead and unlock it. Now comes the
hard
part...open the door.
Chances are that you can't. It's huge and it's
heavy...it requires having
a strength stat of at least 50 to open. You have
2 possible ways of dealing
with this...one is expensive, the other a bit
tricky. The expensive way
is to buy strength potions from Oana and drink
them until your strength
is above 49, then rush back to this door before the
potions wear off,
and open the door. Like I said, expensive.
The
other way is to control something that is strong enough to open the
door. Go
back to kleiner, then type:
dial stargate
lab
This takes you to a secret area used by creators to test their
npc's,
armor, and equipment. Go north, then east. If you're lucky, nobody
has
taken the landstrider mech for a joyride and it's standing there,
waiting
for you. Type: enter mech
You are
now inside your very own mech-type robot you control. Cool!
Have it go back
to the stargate:
drive west
drive south
direct mech to dial
campus lab
direct mech to enter
gate
drive south
drive south
Uh oh! The mech can't enter the
hazlab because it's not carrying Kleiner's
badge! What you need to do is
drop the badge. It will then be in the mech's
inventory, so that the
security door can see it.
drop
badge
drive south
Now we have the
mech enter the portal and open the door for you.
direct mech to enter portal
direct mech to open door
Excellent! Now, the next
part involves making this area kind of
hostile for general use, so let's get
the mech out of harm's way
get
badge
wear badge
direct mech to enter portal
out
Now go back in the portal (just you, without
the mech), and
go west twice. This is the source of the problem. The town
well is dry
because someone shut off the water source!
To restore
water to the well, turn the metal wheel here, and
water will start rushing
out of the pipe at high pressure. There's a
grate-type door overhead
through which the water is supposed to flow up to
the bottom of the well.
If the orange portal hadn't been there, you'd have had
to do the alternate
solution, which involves accessing the
water source from that other
direction.
Now, as you can imagine, this area is going to fill up with
water
very rapidly, so leave east right away. The entire series of
tunnels
will flood, so get back to the orange portal and enter it
quickly.
PROTIP: The water will also go
through the locked cavetroll
gate. And cavetrolls don't breathe
water.
Now, go to the town well (1n, 1e, 5n of the hazlab), and: enter well
Hopefully you did get the maglite. By now
the weaker flashlights may have
pooped out. See the lever on the wall? That
operates a set of two doors that
serve as a waterlock for the well. Pull it,
and a door will open, letting
water flood into the well, and solving the
quest!
It may be that someone has already been fooling with the water
lock, though.
If the door was already open when you got there, push the
lever, wait a
few minutes for water to flood the lock, then pull the lever.
It could
take a while depending on the water pressure for the lock to fill
up, so
if it's dry, close it again and wait a while before opening
again.
Alternate Resolution
It
may be that the orange portal was not in the water tunnel. It could
be that
the hazardous materials labs was not accessible to you. If that
is the case,
you'll need to solve this quest by accessing the water
source from the
direction of the well. This is tricky because you need
to be very strong to
open the grate, *and* you need an extra set of
hands to operate the water
lock lever. Let's deal with one problem at a time.
First, the strength
issue. On the other side of the water lock is a
grate that you must have at
least 50 strength to open. If your strength
is already above 49, great. If
not, you need to decide whether you want
to boost it with strength potions
from Oana (expensive) or use the
landstrider mech (tricky). If the plan is
to use strength potions, go buy
them now and stick them in your ruck. If the
plan is to use the mech,
go get it. Go to Kleiner, and:
dial stargate lab
enter
gate
go north
go east
enter
mech
drive west
drive south
direct mech to dial
campus lab
direct mech to enter
gate
drive south
drive east
drive
north
drive north
drive north
drive
north
drive north
direct mech to enter well
direct mech to pull lever
drive
west
out
go
east
The mech is now in the water lock. But neither you nor the
mech
can proceed further west...you need someone to pull the lever
for
you. You're going to need a servant...a slave...a ZOMBIE! Go
up and west,
and buy a dark scroll from Oana. The scroll can be
used to raise a corpse,
but you must be able to read English. If
you've chosen a race that doesn't
speak English, you'll need to
learn it now. Go to Bugg (1n, 2e, 1n of the
well) and ask him to
teach you English. Once you've learned it, you'll be
ready to
create a zombie. From Bugg, go to the campus square (1s, 2w,
5s)
and murder Tim. It's important that you slay something that speaks
a
language you know, so since you're either human or just now
learned
English, a human victim is suitable. Plus Tim is a wuss.
Once he's slain:
read scroll at tim
There he is! Your very
own zombie! We'll need to move quickly
now. Zombies don't last forever...the
clock is ticking. Do the
following to get him to follow you:
speak in english
say follow
cratylus
Except, of course, instead of "cratylus", put in your
own name.
Note something important here. Zombies are obedient, but
not
smart. If someone else starts saying things that the zombie
understands
as a command, it will start obeying them. So remember that
while
you created this zombie, someone else can steal him if you're
not
careful.
Now, return to the well (4n) then enter the well and go
west.
You'll need to tell the zombie to leave the water lock and operate
it:
say go east
yell push lever
enter
mech
drive west
direct mech to open grate
Woohoo! If you don't
have the mech, of course, you just
walk your own self west, drink your
strength potions, and
open the grate yourself. If you *do* have the mech,
let's get it out
of harm's way...
drive
east
out
go
west
All righty, now let's go resolve this well problem. Go
down
and you'll see the metal wheel and the water pipe. To get the
water
flowing again, turn the wheel. Then very quickly get yourself back to
the water lock...the area will fill with water soon! When water
gets to
the lock: yell pull lever
Your zombie will then
open the east door, allowing you and the water to
get to the well, and
solving the Town Well Quest. Congratulations!