efuns are functions available to all objects on the mud. Any object may need to know what time() it is, so rather than have a time() function in every file that needs it, which could be many, there is a time() function built into the game that any object can use. An efun is built into the driver, so there is no LPC code to look at. Because they are compiled code, they tend to be very fast. See also: efuns, sefun, sefuns, lfun, lfuns, showfuns, findfun