reload_object - return an object to its just-loaded state void reload_object( object ob ); When reload_object() is called on `ob', all the driver-maintained properties are re-initialized (heart_beat, call_outs, light, shadows, etc), all variables are re-initialized, and create() is called. It has a similar effect to destructing/reloading the object, however, no disk access or parsing is performed. See also: new, clone_object, destruct Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere