set_light - update or query an object's light level int set_light( int light_level_adjustment ); This efun is only available if NO_LIGHT is not compiled in. Passing 'light_level_adjustment' as 0 queries the object's current light level. A positive number will increase the light level, while a negative number will decrease the light level. Note that the object's current light level includes the light it sees from other objects. This efun is provided mostly for backwards compatibility; it really should be handled by the mudlib. Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere