in_input() - determines if a player is inputting to an input_to int in_input(); int in_input(object ob); Returns 1 if the object is currently inputting to an input_to or get_char. If no object is specified, this_object() is assumed. See also: get_char, input_to Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere