Types can be used in four places: Declaring type of global variables. Declaring type of functions. Declaring type of arguments to functions. Declaring type of local variables in functions. Normally, the type information is completely ignored, and can be regarded purely as documentation. However, when the basic type of a function is declared, then a more strict type checking will be enforced inside of that function. That means that the type of all arguments must be defined, and the variables can only be used to store values of the declared type. The function call_other() is defined to return an unknown type, as the compiler has no way of knowing the return type. This value must be casted (when strict type checking is enabled). Casting a type is done by putting the type name inside a pair of '(' and ')'. An example when querying the short description of an object: (string)call_other(ob, "short"); ...or... (string)ob->short(); When a function is compiled with strict type testing, it can only call other functions that are already defined. If they are not yet defined, prototypes must be used to allow the current function to call them. An example of a prototype: string func(int arg); Note the ';' instead of a body to the function. All arguments must be given by names, but do not have to have the same names as in the real definition. All types must of course be the same. There are two kinds of types. Basic types, and special types. There can be at most one basic type, but any number of special types assigned to a variable/function. The strict type checking is only used by the compiler, not at runtime. So, it is actually possible to store a number in a string variable even when strict type checking is enabled. Why use strict type checking? It is really recommended, because the compiler will find many errors at compile time, which will save a lot of hard work. It is in general much harder to trace an error occuring at run time. The basic types can be divided into groups. Those that are referenced by value, and those that are referenced by address. The types int, string, and float are referenced by value. The types mapping, function, object, and pointers (' *') are referenced by address. If a value of this type is assigned to a variable or passed as argument, they will all point to the same actual data. That means that if the value of an element in an array is changed, then it can modify all other variables pointing to the same array. Changing the size of the array will always allocate a new one though. The comparison operator, ==, will compare the actual value for the group of value-referenced types above. But for arrays, mappings, etc, it will simply check if it is the same array, mapping, etc. That has the very important implication that the expression ({}) == ({}) will evaluate to false because the array construction operator-pair, ({}) always generates a new array. Basic types int An integer number (32 bit). float A floating point number (32 bit). string An unlimited string of characters. object A pointer to an object. mapping A form of associative array, see separate documentation. function A special type that points to (object, function name) pairs, see separate documentation. Arrays Arrays are declared using a '*' following a basic type. For example, declaring an array of numbers: int *arr;. Use the type mixed if you want an array of arrays, or a mixed combination of types. void This type is only usable for functions. It means that the function will not return any value. The compiler will complain (when type checking is enabled) if a return value is used. mixed This type is special, in that it is valid to use in any context. Thus, if everything was declared mixed, then the compiler would never complain. This is of course not the idea. It is really only supposed to be used when a variable really is going to contain different types of values. This should be avoided if possible. It is not good coding practice to allow a function, for example, to return different types. Special types There are some special types, which can be given before the basic type. These special types can also be combined. When using special type T before an inherit statement, all symbols defined by inheritance will also get the special type T. The only special case is public--defined symbols, which can not be redefined as private in a private inheritance statement. varargs A function of this type can be called with a variable number of arguments. Otherwise, the number of arguments is checked, and can generate an error. private Can be given for both functions and variables. Functions that are private in object A can not be called through call_other() in another object. They're also not accessable to any object that inherits A. static This special type behaves different for variables and functions. It is similar to private for functions, in that they cannot be called from other objects with call_other(). static variables will be neither saved nor restored when using save_object() or restore_object(). public A function defined as public will always be accessible from other objects, even if private inheritance is used. nomask All symbols defined as nomask cannot be redefined by inheritance. They can still be used and accessed as usual. nomask also blocks functions from being shadowed with shadow().