enable_commands - allow object to use 'player' commands void enable_commands(); This efun is only available if NO_ADD_ACTION is not defined. enable_commands() marks this_object() as a living object, and allows it to use commands added with add_action() (by using command()). When enable_commands() is called, the driver also looks for the local function catch_tell(), and if found, it will call it every time a message (via say() for example) is given to the object. See also: living, add_action, command, catch_tell, say