remove_interactive - disconnect an interactive object. int remove_interactive(object); If the argument object is interactive, and not destructed, cause it to be disconnected. (i.e lose it's interactive status). Returns 1 if the operation succeeded, or 0 if it didn't ( object destructed, or not interactive) This function requires PACKAGE_CONTRIB to be defined in the options file. Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere