message - deliver messages to "living" objects void message( mixed class, mixed message, mixed target, mixed exclude ); message() calls receive_message(mixed class, mixed message) in all objects in the target list excluding those in the exclude list. This basically tells the object the message. Class is the type of message (used for clients and such). An example would be 'combat', 'shout', 'emergency' etc. Any LPC value can be passed, though. Message is usually a string containing the text to send, though it can also be any value. Target is a list of objects to be sent the message. This can be either a single object string or object pointer, or may be an array of either. If a target is non-living all objects in its environment will receive the message. Exclude is a list of objects that should not receive the message. This can either be one object or an array of objects. See also: receive_message, say, write, shout, tell_object, tell_room Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere