#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
    armor::create();
    SetKeyName("kevlar helmet");
    SetId(({"helmet","cover","kevlar"}));
    SetAdjectives(({"kevlar","battle","hard"}));
    SetShort("a camouflaged kevlar helmet");
    SetLong("This is a military helmet made of a a very tough "+
      "polymer fiber that provides excellent ballistic protection. It bears a "+
      "mottled camouflage design to aid in woodland concealment.");
    SetMass(50);
    SetDollarCost(500);
    SetDamagePoints(100);
    SetArmorType(A_HELMET);
    SetProtection(BLUNT, 20);
    SetProtection(BLADE, 20);
    SetProtection(KNIFE, 20);
}
