chapter 2 "Post-Mansion Hints" So you're flush with joy at having solved your first quest, and now you're loaded with money and loot! Woo! But...oh no... there's so much loot left in the mansion, and the gate gard won't let you pass because you're not a newbie anymore. Bummer! Well, we're going to fix that, but first, let's get organized. You're carrying a bunch of stuff, some of which you want to keep, some of which you want to sell, and it's going to get tiresome soon, having to sort through your inventory all the time at shops. So the first thing we're going to do is buy a rucksack. Why? Remember when you tried to "drop all" and the only things you didn't drop were the things you were wearing? A rucksack gives you somewhere to keep a bunch of stuff, and you *wear* the rucksack. Meaning that "drop all" and "sell all" will ignore the valuable stuff you keep in your rucksack, if you're wearing it. Neat, huh? It makes life much easier when selling tons of loot. So, let's go to Otik (from the gate guard, 1n, 3e, 1n), and buy the rucksack. Try: %^GREEN%^buy ruck from otik%^RESET%^ If you dont have enough money, sell some of the junk you got from the mansion. It also could be that you *do* have enough money, but not in silver. If this is the case, go to zoe and do a currency exchange: %^GREEN%^exchange 5 gold for silver%^RESET%^ Note that you can only exchange money in your possession. Zoe does not exchange money while it is deposited. Once you have your rucksack, wear it, open it, and put in it the stuff you want to keep. I suggest putting the grenade, the pistol, and the slips in there. Now sell the junk you don't want, deposit the excess cash with Zoe, and let's get ready to deal with the gate guard. The problem: A guard you cannot kill, preventing passage. The solution: Find a way around, or through him. Now, you might be tempted to use the grenade. You *could* pull the pin on the grenade, drop it, leave, wait a few seconds, and come back...and the guard *might* be dead. But this is a magical guard. Even if he dies, his spirit prevents you from getting past. And he will regenerate into a new body within seconds. So... what to do? There are two solutions, and both of them require... SCIENCE! Go to Zoe and withdraw 110 dollars or so (darn fees), then go to the bookstore (1w, 8s, 5e, 1n), and buy the lab coat from Kim. Now go to the campus stargate lab (1s, 5w, 1s, 1w, 1n), where Kleiner is busy working on exotechnology, as usual. In typical egghead fashion, Kleiner is too preoccupied with his experiments to help you, but he wants *your* help. He's lost his lab coat, you see. Like so many geniuses, Kleiner is somewhat physically clumsy, and if he wears a lab coat you give him, he's liable to drop his identification badge. This badge gives its carrier access to the "hazardous technologies" lab two rooms south of Kleiner. %^RED%^PROTIP%^RESET%^: Do not attempt to kill Kleiner. He is carrying a teleportation device called an omni which he will use the moment he receives harm from someone. Attacking Kleiner just means he and his ID badge will teleport to some random location, and you'll be up the creek. %^RED%^PROTIP%^RESET%^: In the hazardous materials lab, DO NOT attempt to harm the tripod gun turret. Failure to heed this warning will result in catastrophic injury to anyone in the room. On the hazlab workbench you'll find various items of interest. For now we'll concentrate on the Yautja wrist computer, the Yautja data module, and the rocket pack. The rocket pack is the simplest tool for circumventing the gate guard. Wear it, and head back to the guard (1n, 1e, 6n, 2w, 1s). Now use the pack to fly over the guard: %^GREEN%^activate pack%^RESET%^ %^GREEN%^boost up%^RESET%^ %^GREEN%^boost south%^RESET%^ %^GREEN%^boost down%^RESET%^ %^GREEN%^deactivate pack%^RESET%^ How do ya like that! Remember to deactivate the pack, too. If you leave it running, it'll eventually run out of fuel. Don't get too crazy flying around with it, either. You're extremely likely to boost yourself out over the ocean if you're not careful, and wind up lost and drowning. Also, if you run out of fuel while up in the air, you *will* fall and the damage you'll receive will be grievous. So let's be very careful in our use of the rocket pack. Another way to get past the guard is by having him not see you at all. The Yautja technology can help you in this: %^GREEN%^wear wristcomp%^RESET%^ %^GREEN%^open wristcomp%^RESET%^ %^GREEN%^activate wristcomp%^RESET%^ %^GREEN%^install module in wristcomp%^RESET%^ %^GREEN%^close wristcomp%^RESET%^ %^GREEN%^cloak%^RESET%^ %^GREEN%^go south%^RESET%^ %^GREEN%^decloak%^RESET%^ It is crucially important that you are cloaked only as long as necessary. If you walk around while cloaked, it will sap your stamina extremely quickly. Note that it is a peculiarity of Yautja technology that it's a bit awkward to use. If you remove the wristcomp, it deactivates, and you'll need to wear it, activate it again, uninstall the module, and install it again. Those Yautja hunters always do things the hard way, I'll tellya. You now have the tools you need to successfully steal every ounce of worth from the newbie mansion regardless of your newbie status. Congratulations...I guess.