Building Store Vendors The Nightmare IV LPC Library written by Descartes of Borg 950528 This document details the creation of vendor objects, NPC's which buy and sell items. Note that vendors are NPC's, so everything in the document on building NPC's applies to vendors. It is recommended that you be completely familiar with that document before moving on to this one. Building vendors is actually quite simple, with very little required beyond the NPC requirements. In fact, only the following function calls are unique to vendors: string SetLocalCurrency(string currency); string SetStorageRoom(string room); int SetMaxItems(int num); int SetVendorType(int vt); One special note, however, is that the skill "bargaining" is extremely important to vendors. Namely, the higher the bargaining, the harder it is for players to get decent prices. ***** string SetLocalCurrency(string curr); ***** Example: SetLocalCurrency("electrum"); Sets the currency which the vendor will use for doing business. The currencies should be approved by the approval team. ***** string SetStorageRoom(string room); ***** Example: SetStorageRoom("/domains/Praxis/horace_storage"); Identifies the file name of the room in which the vendor will be storing items for sale. This room should never be accessible to players. ***** int SetMaxItems(int num); ***** Example: SetMaxItems(60); Sets the maximum number of items a vendor can keep in storage at any given time. Refer to approval documentation for proper numbers for this. ***** int SetVendorType(int type); ***** Examples: SetVendorType(VT_WEAPON); SetVendorType(VT_ARMOUR | VT_WEAPON); Sets which types of items a vendor will buy and sell. A list of all vendor types is in /include/vendor_types.h. You may allow a vendor to sell multiple types using the | operator.