#include <lib.h>
inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("light", 1);
    SetShort( "Entrance to graveyard");
    SetLong(
      "You have entered an old, disreputable cemetery.  There are a few "
      "new graves, but most are very ancient and untended.  You see a "
      "cracked marble headstone on the grave here.");
    SetItems(
      (["depths" : "You look down into Melissa's grave and see "
        "a swirling white haze.",
        "haze" : "The haze moves like it is alive, and takes "
        "on what looks like a female form at times.",
        "haziness" : "The haziness swirls constantly and covers the grave.",
        "depression" : "The depression is caused by the soil over "
        "the grave sinking.  There is a haze covering it.",
        "headstone" : "An ancient headstone, perhaps the first.  "
        "Its writing is illegible except for the name Melissa Praxis.",
        "graves" : "Most graves here are overgrown and untended. "
        "You stand next to a very old and shabby, sunken grave.",
        "cemetery" : "The residents of Praxis get buried there. "
        "It looks spooky.",
        "grave" : "You look down at Melissa's grave.  "
        "You see an odd haziness in the depths of the depression "
        "where the grave has sunken over the years."]) );
    SetExits( 
      (["west" : "/domains/Praxis/cemetery/grave_yard",
        "northeast" : "/domains/Praxis/cemetery/grave_yard6",
        "east" : "/domains/Praxis/cemetery/grave_yard5",
        "southeast" : "/domains/Praxis/cemetery/grave_yard4",
        "south" : "/domains/Praxis/cemetery/grave_yard3",
        "down" : "/domains/Praxis/cemetery/grave_yard7",
        "north"	 : "/domains/Praxis/cemetery/grave_yard8"]) );
}
void init(){
    ::init();
} 
