HELPFUL HINTS - This is a special sample area of places, objects and creatures. It is not a mud. It is a set of examples that can be used in making a mud. If you are reading this, it's because you are in a mud that is under construction. - Since this is a sample area, the mud creators may have changed things so much that the stuff below might not all apply to you. - Read the players handbook. It is really very helpful. You read it like this: read chapter 1 in handbook read index in handbook read chapter 2 in handbook - If you want to know what is inside a container (like a bag or a box) you have to look *in* it. Example: look in bag - It is almost imposible to fight well if you're carrying stuff. Anything you carry that is not wielded or worn is a major problem in combat, so wear a backpack to keep your stuff in. - If you don't have the "two-handed" or "two-weapon" combat skills, you will fight very poorly when wielding multiple or two-handed weapons. Generally only fighters train in these skills. - The wimpy command will make you automatically run away from combat when your health hits the percentage you specify. - Armor is very important. Without it, it is very easy to lose life and limb. - If you can't carry all your money, deposit some in the bank. - "wear all" is a quick way to equip, but don't forget to "wield", too. - If you're hurt, go to Clepius for healing. He can also cure diseases, restore severed limbs, and extract foreign objects. - Make sure to read any signs or lists you see. They contain important instructions. - Advancing in levels improves your statistics and enhances your abilities. See Dirk in the Adventurer's Hall for details. - Once you choose a class, such as fighter or mage, it is hard to switch again, and expensive. - Anyone can learn spells, but it's easier for mages and they get more bang for the buck. However, mages are pretty weak, physically. - Fighters are big and tough, but being dumb and clumsy has drawbacks. - Getting drunk and sleeping enhances healing rate, but once you are asleep you have to wait to wake up. It can be anywhere between two and ten minutes. - Avoiding hunger and thirst enhances healing. - Bags and packs to put things in make it easier to carry a lot of stuff around. - Without a weapon, humanoids are quite vulnerable in combat. - If your foot or leg is severed, you cannot stand or walk. To go anywhere while lying down, you must "crawl". For example, "crawl south". - If you are lying down or sitting, you cannot fight. - Your skills improve with use. For example, spellcasting, combat, defense, and stealing, all get better the more you do it. - If you are badly overmatched in a fight, try hiring mercenaries or finding magical items to enhance your abilities. Or heck, ask a friend to connect and help you fight. - Room lighting can be deceptive. You might be able to see enough to make out what a room looks like, but not enough to see all the exits or all the stuff in a room. If in doubt, use a light source, like a torch or flashlight. - Even if you can see the room well, some items may be hidden. "search" is a useful command for finding hidden items. - Sometimes having many similar objects can be confusing. Or you might have armor that can be worn on different limbs. You may have to be specific. Examples: - sell first boot to otik - buy large flashlight from otik - put small knife in leather pack - wield short sword in right hand - wear badge on torso - shoot second orc with water pistol - read inscription on ring (instead of read ring) - push second button - eat my first ham sandwich - articulate grand unification theory (doesn't work quite yet) - South of the church is a newbie mansion, with lots of treasure and stuff for newbies. There's even a quest or two to solve. Just don't expect to get past the guard after reaching non-newbie status. - This mud is under construction, so you may get stuck or find a bad bug. Don't get mad. Just report the bug or ask for help.