#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("light", 2);
    SetProperty("night light", 1);
    SetProperty("no castle", 1);
    SetShort( "An open courtyard in the orc fortress");
    SetLong(
      "The courtyard around you is surrounded by ancient stone walls "
      "that gives this fortress the feeling of impregnability.  An "
      "impressive archway south opens out into Orc Valley.  "
      "There are passages east and west.");
    SetItems(
      (["courtyard" : "An open yard walled in by stone walls on every side.",
	"yard" : "It has no roof, but the walls are so high you "
	"can see only sky.",
	"stone" : "A grey stone of unknown origin.  There are "
	"writings on it.",
	"walls" : "You cannot get beyond them unnaturally.",
	"fortress" : "It looks extremely old.",
	"arch" : "A huge, heavily guarded entrance to the fortress.",
	"archway" : "It forms the huge, heavily guarded entrance to "
	"the fortress.",
	"valley" : "You cannot see any of it from inside the courtyard.",
	"passages" : "They lead to the inner parts of the fortress.",
	"passage" : "You have no idea where it might lead."]) );
    SetExits( 
      (["east" : "/domains/Praxis/orc_valley/passage1",
	"west" : "/domains/Praxis/orc_valley/passage2",
	"north" : "/domains/Praxis/orc_valley/shaman",
	"south" : "/domains/Praxis/orc_valley/guard"]) );
    SetSearch( 0, "Search what?");
    SetSearch( "walls", "You notice a secret passage in the north wall.");
    SetSearch("wall", "Which wall?");
    SetSearch("north wall", "You notice a secret passage.");
}




