#include <lib.h>
inherit "/lib/std/room";

void create() {
    ::create();
    SetProperty("light", 0);
    SetProperty("indoors", 1);
    SetShort( "An orc soldier's chamber");
    SetLong(
      "You are in a dark living chamber inside the orc fortress. "
      "A passage west leads to the courtyard.");
    SetItems(
      (["chamber" : "It is small with little in the way of furnishings.",
	"furnishings" : "They are nothing of interest.",
	"passage" : "It leads out to the courtyard."]) );
    SetExits( (["west" : "/domains/Praxis/orc_valley/passage1"]) );
}

void reset() {
    object ob, thing;

    ::reset();
    if(!present("orc")) {
	ob = new("/lib/npc");
	ob->SetKeyName("soldier");
	ob->SetId( ({ "orc", "orc soldier", "soldier" }) );
	ob->SetShort( "Orc soldier");
	ob->SetLong( "He is ugly and very unhappy about "
	  "your presence.");
	ob->SetClass("fighter");
	ob->SetSkill("blunt", 50);
	ob->SetRace( "orc");
	ob->SetGender("male");
	ob->SetLevel(7);
	ob->SetHealthPoints(129);
	ob->SetMorality(-135);
	ob->SetAggressive( 18);
	ob->SetRace("human");
	ob->SetWielding_limbs( ({ "right hand", "left hand" }) );
	ob->move(this_object());

	thing = new(LIB_ITEM);
	thing->SetKeyName("mace");
	thing->SetId( ({ "mace", "battle mace" }) );
	thing->SetShort( "Battle mace");
	thing->SetLong( "It was clearly made by orcs.");
	thing->SetType("blunt");
	thing->SetClass(14);
	thing->SetAC(3);
	thing->SetMass(312);
	thing->SetValue(171);
	thing->move(ob);
	ob->eventForce("wield mace in right hand");
    }
}

