#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("light", 1);
    SetProperty("indoors", 1);
    SetProperty("no castle", 1);
    SetListen("default", "Sounds taunt you from every direction.");
    SetSmell("default", "Musty odors arise from deeper into the "
      "mountain.");
    SetShort( "Tunnel entrance under the Daroq Mountains");
    SetLong(
      "You are inside the poorly lit tunnel of goblins under the Daroq "
      "Mountains.  The only source of light is the opening to the outside.  "
      "As the tunnel drops down deeper into the mountain, it gets even darker."
      "  On the east wall a thick clump of bushes has grown up in "
      "front of a small cave making it difficult to see it. "
      "Off to the northeast you can see a rocky path.");
    SetItems(
      (["tunnel" : "It is very dim.",
	"light" : "There is not much of it.",
	"opening" : "It leads to the outside world.",
	"mountain" : "You feel evil throughout it."]) );
    SetExits( ([ 
	"out" : "/domains/Praxis/pass2",
      ]) );
    AddExit("down", "/domains/Praxis/mountains/tunnel1", (: "go_down" :));
}

int go_down() {
    if(this_player()->query_level() > 10) {
	message("my_action", "A magic force prevents you from going "
	  "further into the mountain.", this_player());
	return 0;
    }
    return 1;
}
