chapter 36 "QCS: Modifying weapons" Remember that the QCS chapters are supposed to be read in sequence. This is important because as we progress, I will not make explanations about directives and concepts explained previously. Weapons are different from rooms and NPC's in that they can be handled, sold, thrown, etc. They are manipulable objects. As such, we will see new directives: %^GREEN%^create weapon hammer%^RESET%^ You may be familiar with this example from the example webpage. Let's go ahead and plow through the commands: %^GREEN%^modify weapon id hammer%^RESET%^ %^GREEN%^warhammer%^RESET%^ %^GREEN%^.%^RESET%^ %^GREEN%^modify hammer name hammer%^RESET%^ %^GREEN%^modify hammer damagetype blunt%^RESET%^ %^GREEN%^modify hammer weapontype blunt%^RESET%^ %^GREEN%^modify hammer mass 700%^RESET%^ %^GREEN%^modify hammer hands 2%^RESET%^ %^GREEN%^modify hammer short a heavy war hammer%^RESET%^ %^GREEN%^modify hammer long This is an extremely large and heavy hammer designed to be wielded in both hands and used to hurt people very badly indeed.%^RESET%^ %^GREEN%^modify hammer adj%^RESET%^ %^GREEN%^large%^RESET%^ %^GREEN%^heavy%^RESET%^ %^GREEN%^war%^RESET%^ %^GREEN%^.%^RESET%^ %^GREEN%^modify hammer basecost silver 750%^RESET%^ %^GREEN%^about hammer%^RESET%^ Like a room and unlike an NPC, you can also modify the SetItems on manipulable objects like weapons, so you could do something like this: %^GREEN%^modify hammer item%^RESET%^ %^GREEN%^shaft%^RESET%^ %^GREEN%^handle%^RESET%^ %^GREEN%^.%^RESET%^ %^GREEN%^A thick, reinforced steel shaft with leather bands for a strong grip.%^RESET%^ %^GREEN%^exa shaft on hammer%^RESET%^