############################################################################### # Customizable runtime config file for MudOS v21 # ############################################################################### # NOTE: All paths specified here are relative to the mudlib directory except # # for mudlib directory, and binary directory. # # Lines beginning with a # or a newline are ignored. # ############################################################################### # name of this mud name : testsuite # for machines with multiple IP addresses, this specifies which one to use. this # replaces the SERVER_IP compile-time define. #mud ip : 255.255.255.255 # if MudOS inherits an open file descriptor #6 from its parent process, it uses # that as an additional login port. the 'port #' for internal purposes (debug # messages, argument to connect, etc.) and kind should be set here. acceptable # port types are: ascii, binary, mud or telnet. this replaces the FD6_KIND and # FD6_PORT compile-time defines. #fd6 kind : telnet #fd6 port : 23 # the address server is an external program that lets the mud translate # internet names to numbers (and vice versa). select an unused port. address server ip : localhost address server port : 9997 # absolute pathname of mudlib mudlib directory : /home/mmessier/mudos/mudos/beta/testsuite # absolute pathname of driver/config dir binary directory : /home/mmessier/mudos/mudos/beta/testsuite # debug.log and author/domain stats are stored here log directory : /log # the directories which are searched by #include <...> # for multiple dirs, separate each path with a ':' include directories : /include # Directory to save binaries in. (if BINARIES is defined) save binaries directory : /binaries # the file which defines the master object master file : /single/master # the file where all global simulated efuns are defined. simulated efun file : /single/simul_efun # file to swap out objects; not used if time to swap is 0 swap file : /single/swapfile # alternate debug.log file name (assumed to be in specified 'log directory') debug log file : debug.log # This is an include file which is automatically #include'd in all objects global include file : "/include/globals.h" # if an object is left alone for a certain time, then the # function clean_up will be called. This function can do anything, # like destructing the object. If the function isn't defined by the # object, then nothing will happen. # This time should be substantially longer than the swapping time. time to clean up : 1200 # How long time until an unused object is swapped out. # Machine with too many players and too little memory: 900 (15 minutes) # Machine with few players and lot of memory: 10000 # Machine with infinite memory: 0 (never swap). time to swap : 600 # How many seconds until an object is reset again. time to reset : 1800 # Maximum number of bits in a bit field. They are stored in printable # strings, 6 bits per byte. maximum bits in a bitfield : 1200 # Max number of local variables in a function. maximum local variables : 30 # Maximum amount of "eval cost" per thread - execution is halted when # it is exceeded. maximum evaluation cost : 500000 # This is the maximum array size allowed for one single array. maximum array size : 15000 # This is the maximum allowed size of a variable of type 'buffer'. maximum buffer size : 400000 # Max size for a mapping maximum mapping size : 15000 # Max inherit chain size inherit chain size : 30 # maximum length of a string variable maximum string length : 200000 # Max size of a file allowed to be read by 'read_file()'. maximum read file size : 200000 # max number of bytes you allow to be read and written with read_bytes # and write_bytes maximum byte transfer : 200000 # Reserve an extra memory area from malloc(), to free when we run out # of memory and allow the mudlib to shutdown. # If this value is 0, no area will be reserved. reserved size : 0 # Define the size of the shared string hash table. This number should # a prime, probably between 1000 and 30000; if you set it to about 1/5 # of the number of distinct strings you have, you will get a hit ratio # (number of comparisons to find a string) very close to 1, as found strings # are automatically moved to the head of a hash chain. You will never # need more, and you will still get good results with a smaller table. hash table size : 7001 # Object hash table size. # Define this like you did with the strings; probably set to about 1/4 of # the number of objects in a game, as the distribution of accesses to # objects is somewhat more uniform than that of strings. object table size : 1501 # default no-matching-action message default fail message : What? # default message when error() occurs (optional) default error message : # the external ports we support external_port_1 : telnet 4000 external_port_2 : binary 4001 ############################################################################### # The following aren't currently used or implemented (yet) # ############################################################################### # maximum number of users in the game (unused currently) maximum users : 40 # Define the maximum stack size of the stack machine. This stack will also # contain all local variables and arguments. (unused currently) evaluator stack size : 1000 # Define the size of the compiler stack. This defines how complex # expressions the compiler can parse. (unused currently) compiler stack size : 200 # Define the maximum call depth for functions. (unused currently) maximum call depth : 30 # There is a hash table for living objects, used by find_living(). # (unused currently) living hash table size : 100