# Nightmare race configuration file # To add a race, make one of these files where the race name equals # the file name, and type or . The # 1 means the race is a player race. This file has the following # format: # line 1: race name # line 2: min sight value:max sight value # line 3: language (case sensitive) # line 4..n: damage type:resistance level # line n+1..o: stat:average value:stat class # line o+1..p: limb:parent limb:limb class:comma separated armour types # line p+1..q: hand:number of fingers # damage types come from /include/damage_types.h # armour types come from /include/armour_types.h # Note that you may in fact have no resistances, thus line 4 would be # the first stat. giant 27:65 Loyavenku BLUNT:medium agility:2:5 charisma:10:4 coordination:10:3 durability:70:1 intelligence:10:3 luck:5:4 speed:1:5 strength:80:1 wisdom:1:5 torso:0:1:A_SHIRT,A_CLOAK,A_VEST,A_SHIELD,A_ARMOUR,A_BODY_ARMOUR,A_BELT head:torso:1:A_HELMET,A_VISOR,A_AMULET right leg:torso:2:A_LONG_BOOT,A_LONG_SOCK,A_PANTS,A_BODY_ARMOUR left leg:torso:2:A_LONG_BOOT,A_LONG_SOCK,A_PANTS,A_BODY_ARMOUR right foot:right leg:4:A_BOOT,A_LONG_BOOT,A_SOCK,A_LONG_SOCK left foot:left leg:4:A_BOOT,A_LONG_BOOT,A_SOCK,A_LONG_SOCK left arm:torso:2:A_LONG_GLOVE,A_SHIELD,A_CLOAK,A_ARMOUR,A_BODY_ARMOUR right arm:torso:2:A_LONG_GLOVE,A_SHIELD,A_CLOAK,A_ARMOUR,A_BODY_ARMOUR left hand:left arm:4:A_RING,A_GLOVE,A_LONG_GLOVE,A_WEAPON,A_SHIELD right hand:right arm:4:A_RING,A_GLOVE,A_LONG_GLOVE,A_WEAPON,A_SHIELD left hand:6 right hand:6